This topic intented to collect:
Existing XML files in Civ4Col modded version
Explain what the different tags/ lines intented to do in them.
And how those tags CONNECTED TO different XML files/ tags.
Treat this as modding resource for XML modders.
By the way it helps to personalize the version...
Hi all,
I've been having a hell of a time trying to change the Huge map to have a higher tile count. I have followed all the instructions I could find to adjust the iGridHeight and Width parameters along with modifying the map script which appeared to be overriding the Huge map setting. I'm...
this just for my enjoyment so i will be editing the files, what do i need to edit? how? and how do i get where that is from civ 6 folder in detail please on how to edit greviaces for wars? im looking to minimize them as much as possible, all hekp would be apperciated
where in the xml files can i find the yields to modify for civilizations (ai) i believe its in a leaders xml but i cannot find the right one unless i am mistaken can someone please give me the correct order of folders and files i need to go to to edit this? i want the AI to be stronger a lot...
I wanted to make a mod in which there would not be many cities and each new one would be a big thing.
One of the things I want to do is to disable the ability to train settlers with production. To that end I've put the command
MustPurchase="TRUE"
in the settler line of Units.xml.
At first it...
First of all - I apologise if there is a thread about this already - I couldn't find it.
My question is - how did game files structure change lately? Some time ago, there were xml file where one could simply change some values and modify the game. I prefer long games - with biggest maps, max...
well i start to modify xml files (i have the pirate game because i dont have money so i can¨t acces to the sdk) so i interested in modify alexander and add an abilietie of the german empire, (imperial cityes) can somebody help me how can i do this? or know some way to have the sdk whitout steam...
Hi,
I've been playing Civ4 for a good few years now and recently decided to tackle my first mod.
I started by trying to add a new civilization, following the tutorials on the forum. However I kept on getting an XML Load Error when loading the mod, saying that the CivilizationsInfo file failed...
I want to play on Diety, but without the AI getting any of their starting bonuses (tech, civics, units).
I found the units in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data and commented out lines 44-46, so now the AI shouldn't get any extra...
I'm using YnAMP mod and playing a game with 24 civs, but as I reached the point where I was given the choice to chose a Pantheon; all of the 22 existing ones were already taken, and I couldn't choose anything. So I was stuck, unable to end my turn.
I went to the xml files (Game Capabilities) and...
Simple GamePlay mod that DRASTICALLY REDUCES city spam. New cities now need to be 9 hexes apart instead of the default of 4.
NOTE 1: This mod can renders some maps unplayable (due to the ridiculously large city spacing).
NOTE 2: This is a recreation of the previous resource/mod noted by the...
Simple GamePlay mod that SIGNIFICANTLY REDUCES city spam. New cities now need to be 8 hexes apart instead of the default of 4.
NOTE 1: This mod can impact the playability of some maps.
NOTE 2: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change...
Simple GamePlay mod that GREATLY REDUCES city spam. New cities now need to be 7 hexes apart instead of the default of 4.
Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
Simple GamePlay mod that REDUCES city spam. New cities now need to be 6 hexes apart instead of the default of 4.
Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and then upload...
Simple GamePlay mod that SLIGHTLY REDUCES city spam. New cities now need to be 5 hexes apart instead of the default of 4.
Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
Simple GamePlay mod that explicitly sets the minimum distance between cities to 4 hexes (3 between).
Note 1: For me spacing of 4 seems to be the default vanilla spacing. For others I am hearing 5 is their default. Either way, this mod sets the value to 4.
Note 2: This is a recreation of the...
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