[1.0.0.167] Deployment of Fighters based on Carriers does not work correctly

SaiH

Warlord
Joined
Aug 15, 2008
Messages
210
Location
Austria
I have to report that this bug is still not patched:
Spoiler :

Possible deployment area is bugged
20170802122930_1-jpg.475146

Sometimes even no deployment possible
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I can not see a logic behind it
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And I want to add that the whole deployment mechanics worked absolutely fine in the first unpatched vanilla version after release.
 
How is this still not fixed? You just did a major update and couldn't find time to fix this bug?!?
 
Still not fixed as of 1.0.0.216. Not in changelog for 220. This is disappointing because it really seems like a major bug and has been outstanding for a very long time. Fighters on carriers do not deploy. Button usually grayed out. Occasionally what seems like a handful of random hexes are available for deployment. Doesn't make sense.

Related bug of fighter not moving with the carrier also still occurring. This one is also well documented.

Both bugs are likely linked, as the game must not be recognizing the fighter is on the carrier correctly.
 
This remains annoying.
 

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I have to test that as soon as possible. Maybe this was adressed in the newest patch.
Spoiler :

[GENERAL BUGS]
  • Units and Unit Combat
    • Heavy Cavalry promotion prerequisite connections now fixed.
    • Allow players to deploy aircraft in allied territory.
    • Air units can now attack a defensible district with a civilian unit garrisoned there.
    • Multiple additional aircraft Rebase and Deploy bug fixes.
    • Paradrop should not consider a City Center to be an airfield.
    • When changing ownership of a unit (from a levy in most cases) the unit's experience and experience level was not being transferred. This is now working properly.
    • The Garrison promotion is now working properly.
    • Units joining a corps or army could receive build charges improperly. This is now working properly.
    • Units are now forced to relocate if they are in an invalid location after a settlement is placed.
    • Constructing a Roman fort improvement building now properly ends that unit's turn.
    • Alliance combat modifiers are now displayed properly in the UI.
    • Units with build charges are now able to be trained even in cities that have contaminated fallout.
    • The Defense strength modifier for terrain was incorrectly showing the cumulative amount in the preview text instead of the itemized amount. This has been corrected.
    • Fix for an issue that could disallow an attack on an enemy city if it had a friendly unit inside.
    • Fix for an issue where aircraft could get disconnected from the carrier when it passed through another unit.
    • Assume the WMD combat is always in the camera view, it can easily be skipped if it is partially off screen.
    • Fix for an issue that was causing odd movement queue paths when they had long unit paths set.
 
Yes it is fixed!
Unbelievable!
Spoiler :

20190217170845_1-jpg.518249

20190217170916_1-jpg.518250


 

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