Pfeffersack
Deity
This is not the kind of issue, where one can clearly proof there is bug at work...but it is very glaring that for some reasons AI often leave ressources in their territory unimproved for dozends, if not hundred of turns.
AI neighbour Canada at the begin of T241:
...and ten turns before:
As you see in the 1st pic, they have workers running around and no one is threatening them currently. For the strategic ressources, lacking tech could be a factor - but all that unimproved incense? Perhaps storms have destroyed plantations in the past - but why do they rebuilt then everything else, but not that important luxury plantations?
To reproduce with the attached saves:
Investigate the unimproved ressources in Canadas territory and what the AI logic "thinks" about them. Feel free to ask for an earlier save if needed - I have saved plenty times in that game.
AI neighbour Canada at the begin of T241:
...and ten turns before:
As you see in the 1st pic, they have workers running around and no one is threatening them currently. For the strategic ressources, lacking tech could be a factor - but all that unimproved incense? Perhaps storms have destroyed plantations in the past - but why do they rebuilt then everything else, but not that important luxury plantations?
To reproduce with the attached saves:
Investigate the unimproved ressources in Canadas territory and what the AI logic "thinks" about them. Feel free to ask for an earlier save if needed - I have saved plenty times in that game.