civ4-advciv-oracle-bug
Warlord
- Joined
- Jan 18, 2025
- Messages
- 148
I added also an example about color clarity because sometimes the player colors are (very) hard to read i mean anyways, would be very nice if improved i mean anyways.
It is example 209 (medium priority).
When the colors overlap in borders at particular, or simply when just many players have the same colors, it is really hard to read i mean anyways, if some players were color blind but i only speak of me so not mentioning this point in particular at least for me i mean anyways, then it would be even harder if i may say i mean anyways.
This problem happens in almost all my games i mean anyways.
I have an idea on how to improve it of giving AIs alternative colors, but before i develop/explain this idea i mean anyways and how i think it could be implemented maybe among other possible ways i mean anyways, here are first the examples i added, with a save file and a screenshot that i think are very hard to read :
- examples 209.1 and 209.2: 3 players are blue
- examples 209.3 and 209.4: 3 players are orange-yellow
- examples 209.5 and 209.6: 3 players are blue and 3 players are yellow
- examples 209.7 and 209.8: 3 players are green and 3 players purple-pink
- examples 209.9 and 209.10: 5 players are purple-pink-red and 2 players are orange-yellow
So about my idea, i think giving players alternative color (2) and alternative color (3) may greatly help this, on top of their base original color (1).
These 3 colors would be classified in categories, for example "blueish" i mean anyways, "redish-purplish", "yellow-orangeish", "greenish", "white-grayish", etc i mean anyways.
At players selection in the game i mean anyways, each player gets color (1).
If some players have a color (1) of the same category, for example 2 players get a "blueish" color, then only one of all those players keep their color, and the other 2 get a color of a random category not used before, and if all categories are already used, repeat this logic to give only one player of those that "redraw" their color i mean anyways the color (2) of a category, and if several players of this lottery in the game i mean anyways as per my suggestion i mean anyways get the same color category at (3) then at least it would be more readable.
To make it easier to implement, each player could get any color (2) or (3), but if want to give some identity to players i mean anyways, manually give/define each player a colors (2) and (3) but would be a bit longer or/and harder to implement i mean anyways but maybe the result would be more satisfying? If i may say i mean anyways.
I think that some players already have alternative colors if i am not mistaken i mean anyways, however the end result is that map are almost always at least in the examples i provided i mean anyways really hard to read due to their colors.
edit: also such logic or similar already exists in other games like civ3 i mean anyways so is not like i invented it or something xd i mean anyways.. was just to mention this i mean anyways, thanks,
Would not be too urgent to do but quite important if existing so i put it in medium priority,
Thanks,
edit 2:
note:
i chose save files at 700 AD, possibly among other dates in the game i mean anyways that fit or not i mean anyways, i mean anyways because at the turn of this date in the game i mean anyways, the map is visible/explored enough i mean anyways, and enough players are alive to see if there are color contrast/readability issues i mean anyways, was just to mention this i mean anyways, thanks,
edit 3:
Possibly also add new colors if the ones existing (i don't know i mean anyways) are not enough to have a panel i mean anyways of colors to choose from in the game i mean anyways, thanks,
It is example 209 (medium priority).
When the colors overlap in borders at particular, or simply when just many players have the same colors, it is really hard to read i mean anyways, if some players were color blind but i only speak of me so not mentioning this point in particular at least for me i mean anyways, then it would be even harder if i may say i mean anyways.
This problem happens in almost all my games i mean anyways.
I have an idea on how to improve it of giving AIs alternative colors, but before i develop/explain this idea i mean anyways and how i think it could be implemented maybe among other possible ways i mean anyways, here are first the examples i added, with a save file and a screenshot that i think are very hard to read :
- examples 209.1 and 209.2: 3 players are blue
- examples 209.3 and 209.4: 3 players are orange-yellow
- examples 209.5 and 209.6: 3 players are blue and 3 players are yellow
- examples 209.7 and 209.8: 3 players are green and 3 players purple-pink
- examples 209.9 and 209.10: 5 players are purple-pink-red and 2 players are orange-yellow
So about my idea, i think giving players alternative color (2) and alternative color (3) may greatly help this, on top of their base original color (1).
These 3 colors would be classified in categories, for example "blueish" i mean anyways, "redish-purplish", "yellow-orangeish", "greenish", "white-grayish", etc i mean anyways.
At players selection in the game i mean anyways, each player gets color (1).
If some players have a color (1) of the same category, for example 2 players get a "blueish" color, then only one of all those players keep their color, and the other 2 get a color of a random category not used before, and if all categories are already used, repeat this logic to give only one player of those that "redraw" their color i mean anyways the color (2) of a category, and if several players of this lottery in the game i mean anyways as per my suggestion i mean anyways get the same color category at (3) then at least it would be more readable.
To make it easier to implement, each player could get any color (2) or (3), but if want to give some identity to players i mean anyways, manually give/define each player a colors (2) and (3) but would be a bit longer or/and harder to implement i mean anyways but maybe the result would be more satisfying? If i may say i mean anyways.
I think that some players already have alternative colors if i am not mistaken i mean anyways, however the end result is that map are almost always at least in the examples i provided i mean anyways really hard to read due to their colors.
edit: also such logic or similar already exists in other games like civ3 i mean anyways so is not like i invented it or something xd i mean anyways.. was just to mention this i mean anyways, thanks,
Would not be too urgent to do but quite important if existing so i put it in medium priority,
Thanks,
edit 2:
note:
i chose save files at 700 AD, possibly among other dates in the game i mean anyways that fit or not i mean anyways, i mean anyways because at the turn of this date in the game i mean anyways, the map is visible/explored enough i mean anyways, and enough players are alive to see if there are color contrast/readability issues i mean anyways, was just to mention this i mean anyways, thanks,
edit 3:
Possibly also add new colors if the ones existing (i don't know i mean anyways) are not enough to have a panel i mean anyways of colors to choose from in the game i mean anyways, thanks,
Last edited: