Eauxps I. Fourgott
AI Survivor Nerd
- Joined
- May 16, 2024
- Messages
- 411
A newer but (to some, at least) no less interesting feature in Sullla's AI Survivor series is the 'alternate histories': looks at sets of 20 replays of each game to determine the map's 'true' dynamics. These have been run in an organized and official capacity, with the results posted to Sullla's website, since Season 5, but that left a gap in coverage in the older seasons. Various people have filled in that gap over time, leaving only Season 2 remaining, and @Genghis the Barbarian and I agreed to "split up" these thirteen alternate histories to finally complete the full coverage with detailed writeups for each game. Sullla has previously declined to undertake the effort to convert the writeups to HTML and post them on his website, so here they will be posted instead, for the few fans who actually are interested to read them. (I would be doing them regardless as they really are that inherently enjoyable for me.)
Genghis and I will be posting the writeups for all of these alternate histories in this thread, for however long it takes to complete them all. Below this will be the index with direct links to each completed writeup, and below that are a few more up-front comments about methodology and such that form the rest of my introduction and may prove useful to some.
Also: if anybody new to the AI Survivor series manages to stumble upon this in the future, I recommend you put these off until catching up through Season 8 in the series, if you care about avoiding spoilers.
[writeups will be indexed here as they are posted]
Now then, a few notes about methodology and game conditions.
Genghis and I will be posting the writeups for all of these alternate histories in this thread, for however long it takes to complete them all. Below this will be the index with direct links to each completed writeup, and below that are a few more up-front comments about methodology and such that form the rest of my introduction and may prove useful to some.
Also: if anybody new to the AI Survivor series manages to stumble upon this in the future, I recommend you put these off until catching up through Season 8 in the series, if you care about avoiding spoilers.
[writeups will be indexed here as they are posted]
Now then, a few notes about methodology and game conditions.
- For anybody unfamiliar with the process, the idea is that we take the starting save for the map and replay it 20 times, using debug mode and (for most of us) autoplay commands to watch the game play out rapidly and observe the dynamics on repeated playthroughs.
- Some rely mostly on the endgame replay to glean important bits of information, or watch the whole game through without stopping, while on the other hand Genghis avoids using the replay at all and plays through all replays manually (I don't know how he stands it). I personally go for a midway point, usually autoplaying 50-75 turns at a time, taking a break to observe the game state, then continuing. This is not a very meaningful difference, however.
- Other "vintage" alternate histories, such as the official ones for Seasons 3 and 4 or the slightly different experiments done by other community members, modify the game setup somewhat to reflect later developments in the AI Survivor ruleset: specifically, they often remove the free Deity starting techs and the Apostolic Palace. However, I wanted these games to reflect the dynamics of the games as originally played as closely as possible, so I left these elements in.
- This did require one modification: the addition of an AI observer civ who sat in the ice to prevent AP victories (SITTING_OUT_BULL, for anybody who remembers Season 4). I was pretty careful with this, in particular deleting BULL whenever the UN entered the picture, and so other than some small changes to the Domination thresholds, I don't think it ever impacted the replays. Genghis, on the other hand, was able to leave out SITTING_OUT_BULL due to not using autoplay.
- Unlike in my Season 1 Alternate Histories, this set is being played out WITH the observer civ's customary pool of espionage points (gained by merging Great Spies at the start of the game) added to each AI. This was not necessary for the replays, but was done to make the replays' conditions as close as possible to original game conditions..
- Unlike early in my Season 1 set, Archery HAS been added to the barbarians throughout these replays, aside from a few isolated incidents where I forgot it.
- Finally, while the long Alternate Histories tradition has been to simply run the replays directly from the starting savegame file, it was brought to my attention during my Season 1 set that certain start-of-game dice rolls - most notably peaceweight - could be randomized by making and loading a WorldBuilder file for the start instead. We thus are doing this for the Season 2 sets.