[NFP] [1.0.2.39] (Not a Bug) Receiving Aid in Gold is adding too much gold to Treasury

ggalindo001

Prince
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Jan 4, 2002
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I had also responded to another bug where the AI is doing GPT near the end of a Receive Aid sequence.

[EDIT] -- Not likely a bug, but a feature that isn't well disclosed to the user. This bug is more pronounced. I was playing a pretty heavily modded game where I received aid due to a disaster. I noticed that my treasury would increase sizeably multiple times during the AI's turn -- so, if I ended my turn with 300 gold, and was supposed to receive another 50 gold (my + gold per turn amount), I would start the next turn with say 700 gold, as during certain AI turns, it was adding additional gold to my treasury. I figured this was a bug with one of the mods I was using, so wanted to figure it out.

I then ran an AI-Autoplay game (only mod is the autoplay), and saw the same behavior. Here is an example.

At the end of the turn, I have 2358 gold and +200 per turn.


While the AI is taking it's turn, it is adding gold into my treasury -- While Alexander is taking his turn, I get my + amount in gold added to my treasury -- now I have 2558 and still +200 per turn.


At the end of the AI turns, I am granted another 200 gold added into my treasury as per normal -- now I have 2759 (rounding) and +198.5 per turn.


This replicates every turn while I am in Receive Aid. Also, when I played my game where I noticed this, I was receiving not just one extra deposit, but MULTIPLE deposits into my treasury -- in that game, I had something like 16 other civilizations playing.

Curious if anyone else has seen this. For me, the simple workaround for single player is to not receive aid.
 
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This is a wild guess, but does the Aid Request project actually gives Gold when completed? After all, it gives points. Can you check the score leaderbord from the Emergency? Does Alexander gain +200 points when you gain that extra +200 Gold?

If this is the origin of extra Gold, I suppose the game isn't clear enough, because you have no notification from gaining Gold that way.
 
This is a wild guess, but does the Aid Request project actually gives Gold when completed? After all, it gives points. Can you check the score leaderbord from the Emergency? Does Alexander gain +200 points when you gain that extra +200 Gold?

If this is the origin of extra Gold, I suppose the game isn't clear enough, because you have no notification from gaining Gold that way.

I'll look into this tonight. I was thinking that maybe this was a hard gift of gold, but why would there not be a notification....and why just the per-turn + amount.

Let me look into it first.

[edit] -- I think the additions are the completion of the "Send Aid" projects done by the civilizations. I ran a few more tests and there is positive correlation. I think the original test just happened to be a coincidence that the increase in value was identical to my +gold. It would be great to get this confirmed as there is no transparency as to why I am getting more gold, but from what I can tell in the test, this is very likely the source.
 
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I can confirm that something is not right with this - that is absolutely for certain. So much so it is worth getting disastered just to get the vote through later (okay, MUCH later - more on this in a moment) for aid, as I have seen up to a couple of thousand gold per turn appear in my treasury when running aid for disaster relief. This cannot be right - I am literally buying whole factories, shipyards etc every single turn whilst this is running. There is definitely a bug in the multiplyers somewhere.

For me a much bigger issue is the enormous delay between getting disastered/having a city attacked/a city state you are suzerain of attacked etc before the congress allows a vote - so much so I am usually fully repaired from the disaster before the aid vote happens and have sometimes even forgotten taking (or losing) a city state before the support request is voted on. This needs to happen the turn after the event in question - not many, many turns later (often 10/20 turns and even longer time lag)
 
I can confirm that something is not right with this - that is absolutely for certain. So much so it is worth getting disastered just to get the vote through later (okay, MUCH later - more on this in a moment) for aid, as I have seen up to a couple of thousand gold per turn appear in my treasury when running aid for disaster relief. This cannot be right - I am literally buying whole factories, shipyards etc every single turn whilst this is running. There is definitely a bug in the multiplyers somewhere.

For me a much bigger issue is the enormous delay between getting disastered/having a city attacked/a city state you are suzerain of attacked etc before the congress allows a vote - so much so I am usually fully repaired from the disaster before the aid vote happens and have sometimes even forgotten taking (or losing) a city state before the support request is voted on. This needs to happen the turn after the event in question - not many, many turns later (often 10/20 turns and even longer time lag)

I agree that the balance and AI behaviour in regard to aid projects are problematic, but technically it is WAI - beside the Gold gifts the AI brings with ist diplomatic contacts (which you can refuse), since on of the post-GS patches the production spend on emergency help city projects is converted in additional Gold for the receiving civ.

One belance problem is though that when you take part in multiple help contests at the same time, the city aid projec is more effective the Gold gifts because the project affects every target civ.
 
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