You are sharing too few files to apply / check the rules: rule of law: say a war, make peace, or break an alliance. At first, I was also skeptical about it. But when I ran out of ideas and the standard methods did not work, I started to combine this principle. First one game, then another game that I got stuck in before, and so I hit 10 and finally stopped counting.
self-closing > game crush - game bug / crash and game end
Finding the right combination of declaring war or concluding peace is not always that easy. If you have, for example: 3 players, the mathematical number of combinations can of course be calculated. Sometimes you miss the first time you declare war on your civilization. Or canceling which will crash the game in a few turns.
After that, I would recommend checking it, not in the turn when it crashes, but sometime earlier.
Hmm, At the moment I myself am working on solving the voting error problem in the world congress. But if you have the files, you can share what you have for one of these 'PACHACUTI' games / maps, which is a maximum of files. If I have time, I will experiment and maybe find something.
self-closing > game crush - game bug / crash and game end
I did declare an alliance and a surprise war on the same turn. With different Civs, of course. The crash still happened.
Finding the right combination of declaring war or concluding peace is not always that easy. If you have, for example: 3 players, the mathematical number of combinations can of course be calculated. Sometimes you miss the first time you declare war on your civilization. Or canceling which will crash the game in a few turns.
After that, I would recommend checking it, not in the turn when it crashes, but sometime earlier.
Hmm, At the moment I myself am working on solving the voting error problem in the world congress. But if you have the files, you can share what you have for one of these 'PACHACUTI' games / maps, which is a maximum of files. If I have time, I will experiment and maybe find something.