1.1 gram: Ancient Age All-Stars (C3C 1.15b - Modified Rules)

Preturn-Tried to hire a scienctist is Alesai but It cuts nothing off the research. Lux to 30 and science to 30.
IT- camulodunum warrior->worker.
1- Contact a Hittites warrior and they are up Masonry, Alphabet, wheel, iron working and Mysticism. Science to 40% to get Iron working in 30 turns. Switch a Tile in entremont from forest to a roaded, irrigated plain on a river and it cuts 3 turns off the research.
IT- Entremont settler->settler.
2- Our archer spots some Ivory to the east I am going to go for it with our settler.
IT-nada
3-continue to move settler.
IT-Richborough warrior->rax.
4-Science to 50% now, Ironworking in 19.
IT-Lugdunum warrior->archer. Camulodunum worker->warrior.
5- workers work.
IT- Alesia rax->archer.
6-movements.
IT-Entremont settler->settler.
7-Contact an Iroquious warrior. move settler toward the hill S, 2W of entremont.
IT-Verulamium warrior->rax.
8- I spot 3 barbarian Galleyies, wouldn't that mean that someone has Map Making?. Movements. Science to 60%, Ironworking in 10.
IT-nada
9-movements.
IT-Alesia archer->archer. Camulodunum warrior->rax.
10-Settle Ivoryville by the Ivory and Augustodurum SW of Entremont.
 
11gram_core.JPG


11gram_ivoryville.JPG
 
Got it.

Will play tomorow.

Comments?

As Gengis said, this is really sailing in uncharted waters....
 
0-1450
Reassign some citizens to boost gpt and ensure Entrmont's governor autopicks a 2fpt tile on growth.

Check the trade possibilities and find a tempting two-fer: Shut off research, first, so gpt is available for dealing.
Cash (40gpt+6gpt) to Iro for IW

X-man has no iron. Our closest source of iron is just outside the borders of Gordium. It can be claimed and held by aggressive settlement up against the Persian border, followed by an archer-warrior war with Persia.

Babylon has no iron connected yet.
Rome has no iron connected yet.
Hiawatha has iron.connected yet.
Mursilis has no iron connected yet..

IW to Babylon for The Wheel and 3g.

Babylon has no horses connected yet.
Rome has no horses connected yet.
Iroquois have no horses connected yet.
Mursilis has horses.
Persia has horses.

Our closest source of horses is on the border between Lugdunum and Sidon. It can be claimed with a temple at Lugdunum in four turns at the cost of one citizen. Get out the whip.

Burgundian horsemen emerges from the coast NW of Richborough. Augustodorum is undefended.

1-1425
Buy Mysticism from Hiawatha to deplete the treasury then try to peddle it to X-man for HBR but he wants gpt for it and there is war with Persia in the offing.

Alesia grows and threatens to riot so raise lux and reassign citizens to boost gpt and start settler to settle it down in four..

Burgundian horseman gets pincushioned at Richborough.

2-1400
Head archer out of Richborough to find barb camp and dispatch a couple of warriors to protect Augustodorum.
Settler completed at Entrmont heads north to claim dyes.

3-1375
Moving warriors towards barbarian camp and into the mountain above Gordium.

Another barbarian horse comes out of the NW.

The Iroquois start the Pyramids.

4-1350
Beavis whacks the barb. A warrior finds the camp.
Settler trekking north to Dyes,

5-1325
Hit the barb camp in the NW and collect 25g.

Border expansion at Lugdunum pulls in horses.

6-1300
Gathering the forces at Gordium.
Settler heading to build Salient annd Dyeburg

7-1275
Build Dyeburg in the north.

8-1250
Found Salient on the river south of Alesia, start temple.

Babylon starts the Colussus

9-1225
Beavis whacks another barb.

10-1200
Iroquois have learned Polytheism and sold it to the Hittites for all the money

Beavis is slain by barbarians.

There is a settler positioned in the pass southeast of Lugdunum.

Entremont is finishing a settler and should probably start building workers (we need about ten more, at a minimum) Workers fininshing the mine and irrigation at Richborough should head south to connect SLaient and the new town in the pass. One could then be expended to build a colony on the iron if Gordium's border has not expanded.

Polytheism is worth something if we could pry it out of Mursilis's hands.

The aggressive settlement towards Perisia is raising the Persian aggreeiveness a little. They are starting to move archers towards our towns. But without iron they should remain pretty passive.

With archers/warriros/spears in the mountains between Salient and the new town there is a nifty killing ground covering the approaches to the core. Ivoryville is hanging by a non-existent thread right now, so our strike on Gordium must be sure.

Next better player can make the call: peace or war?

The log does not reflect how much of a challenge this game is becoming. For the long term I think our best strategy is strategic resource denial to the others. If we can keep iron or horses out of their hands we will probably survive the Ancient Age, and even prosper.

1200.jpg
 
Good turns guys. :)

I agree, we need more workers. But we also need more cities and more military :lol:
Well, more of everything really. I really want them horses though, it's my favorite unit.

I got it and have to look at the save before I make any choices. A war is tempting, if we can get a few Persian cities before they find iron. If we happen to meet immortals we are toast.
 
Some average turns.

Pre-turn - Make a couple of minor adjustments in cities for faster growth or faster builds.
Rename Augustodurum to Adurum and switch granary to worker.
Everything looks good.

Check diplo, not much we can do there atm.

1175bc - Lapurdum founded -> worker.

All our gold could give us Alphabet now, but no need for it since Persia somehow got it IT.

1150bc - IT - Maya completes the Pyramids!

FP message.

Entremont settler -> settler. Send him to found a city between Salient and Ivoryville.
Switch Alesia to FP as pre-build.

With 19 warriors and 3 archers, we are weak against Persia. That means no war for a while, hopefully.

1125bc - Yikes, Maya completes Colossus too!

Move 2 worker to chop forest outside Richboroughs border to get barracks in 2t.

1100bc - Lugdunum archer -> archer
Adurum worker -> barracks. Move worker to connect horses.

1075bc - Dyeburg worker -> worker. Move 3 workers to dyes to connect.

Check Iroquois for Poly, 119g and 15 gpt is doubtful now. Better than before.

1050bc - IT - Babylon demands 24g, no problems.

Forest chopped outside Richborough and finish barracks -> archer.
Cape Cod founded -> worker

1025bc - Entremont settler -> settler
Verulamium barracks -> archer

1000bc - Lugdunum archer -> worker

Whip temple in Salient.

An even date, but I play a few more than than my 8 turns.

975bc - Cool, Black death strikes in a couple of cities and we lose pop. Especially great as Alesia lost a citizen.

Horses are connected. Dyes are connected.

950bc - Lugdunum worker -> chariot
Camulodunum barracks -> chariot
Ivoryville worker -> barracks

925bc - Entremont settler -> barracks. Screwed up the settler factory because of the plague.
Lapurdum worker -> barracks

Persias borders expands and takes the iron-mountain. Salients borders expands in 2 turns.

Both gpt-deals with Iroquois are over, see if I can get Poly now.

32 gpt and 170g to Iroquois for Polytheism.
Poly to Persia for Alphabet, Masonry, HBR and 60g.
Poly and 26g to Rome for Writing and a worker.

No more deals possible. Iro and Hittites knows Mapmaking.
We are even with Rome and up Writing on Persia and up Poly on Babs.

900bc - Dyeburg worker -> worker

875bc - and 850bc - forgot to write stuff, but we grabbed the fur-site a step ahead of persian settler.

Alesia is building FP as pre-build for Statue of Zeus.

I got stressed (wife) last turns, so please check what I missed.

File server didn't respond, so no pics.
 
The iron return inside our borders when Salients borders expanded.

We should gather a few horses and take at least the three persian towns S of our borders while we can. Or try to connect iron ASAP and go for our GA...

Hmm when I think of it, connect that iron. It can jump to Persia again. And we only need a couple of Gallic swords to start the war.
 
gozpel said:
The iron return inside our borders when Salients borders expanded.
The Druids!!! God bless 'em!!!! HeHeHe

gozpel said:
We should gather a few horses and take at least the three persian towns S of our borders while we can. Or try to connect iron ASAP and go for our GA...

I think putting the hurt on Persia with horses and archers would be more effective

gozpel said:
Hmm when I think of it, connect that iron. It can jump to Persia again. And we only need a couple of Gallic swords to start the war.

Not for a while unless Persia puts a second cultural building in there. What would he have access to?
 
Roster 1.15b

gozpel -> just played
GK -> UP
scoutsout -> twiddles his thumbs
conehead234
bede
 
GK is missing and this game is stalling, so we better move on.

scout is next...
 
...that puts me up in 2 games... can I put this one off until tomorrow?
 
I don't know where GK is, but he appears to have taken a haitus from the board. He hasn't posted in a few days to GK2, SGOTM2, or any other thread that I typically see him in. We also exchange e-mail, and I haven't heard from him in e-mail either.
 
@Team: Unless you guys really want me to play tonight to get this going, I think we need to take a step back and look at a couple of things.

I'm in a bit of a quandry here, so I thought I'd consult with the team. I think we've been bitten by the tech-cost factor here in a couple of places. Two areas of concern when I looked at the save:

1) Philosophy - Were we pursuing a Philosophy free-tech gambit? If so, it appears to have failed. When I loaded the save, we were pursuing Philosophy at zero research ("--" turns out). When I checked in pre-flight, Hittites had Philosophy (and Math). Notes in pre-flight log below as far as what we can get when....

2) FP Pre-build in Alesia (for Statue of Zeus?). Before hiring a scientist, the FP would complete in 20 turns. Not that I think that's bad, but if we were to switch to Math right now we would get math in about 57 turns...after hiring some scientists. A ToA build would take over 100 turns, but would probably get lost in a cascade...

If you guys could have a look at my notes and/or the save, and help me out here I'd appreciate it. I don't want to dump the Philosophy queue without the team's approval (even if we only have about 3 research turns in it) but we can't build SoZ without math...

=====

Pre-flight check

Hittites are up Math, Philosophy, Map Making, Iroquois up Phil., MM

We've got nothing going into science...
We don't appear to be up anything on anybody tech wise, and our FP is due in 20 turns. Hiring a scientist in Alesia slows FP build to 30, Philosophy due in 117...
Hiring a second scientist in Lugdunum brings that to 59 turns
I can get it to 39 turns by hiring another scientist in Richborough... but all of this begs the question of whether we should be pursuing Math instead of Philosophy...

...even with the 3 scientists, Math is 57 turns out....
 
Given the insane cost of technology and our current position, build some troops and go after the Hittites.

Our closest neighbor Persia is not currently any better off than we are, no cash and no technology, so a war with them would not deliver anything of value other than more land. That deal with positioning.

As for the cost of technology, we will never be able to do self research. IIRC the AI cost advantage is a proportional multilier so since the base cost is high the value of the AI discount is even higher, in short the faster we try to run the behinder we are going to get. At best we can invest a few turns at max in order to reduce the buy or negotiated cost at the peace table.

So I fear it will mean war early and often....for cash, land and "pointy-stick" research. Our economy was mortgaged to the Iroquois for the next seventeen turns so we have no trade possibilities until that deal expires (a set of good trades by the way as we spent 700g and netted four techs worth at least 1.5x the expenditure plus some small change.)

So, in sum, turn the research budget to zero and either buy or negotiate technology at the sharp end of a Gallic Sword.

Do we have any boats put trying to find some more trading partners? That will bring the costs of technology down.
 
We can always try to get our GA which will give us income to buy Maths in good time for the pre-build?

Meanwhile save every coin and take a few cities from Persia, which also will help us economically.
 
Okay - Gozpel and Brother Bede seem to be singing from the same sheet... so that's good.

Shall we just go ahead and finish the FP? There is no distance corruption reduction from a C3C FP, so the rule is to just build it early, right?

On the first target for a war - I like Persia. They're handy, and taking the city next to the iron would give that resource to us uncontested.

Sorry for getting my underwear all bunched up, but I just saw some things that didn't really make sense and thought I'd consult with the team. I'll get this played tomorrow night, I promise.
 
It will take a while to ready for war with Persia, so I think timing it to coincide with their acquistion of technology or cash is a good idea.

As for the FP, build it, it will help boost our cash return.
 
IBT - Cape Cod Worker>Rax

Turn 1 (825) - Mine around Verulamium, found Nemausus in the desert
something automoved - an archer who went where I wanted to send him anyway...so that's cool.

IBT - Persian spear with settler fights somethign off near fur town
Lugdunum horse>horse, Richborough riots (sorry team)

Turn 2 (800) - some worker moves, not much else

IBT - Entremont Rax>Archer, Richborough settler>

Turn 3 (775) worker moves, move settler out, not much

IBT - Persians are moving a settler pair and units N of Fur town (barbs)
Camulodunum Horse>Horse, Dyburg worker>rax

Turn 4 (750) Workers working towards iron are pulled to connect Cape Cod to the empire (and the empire to the Hittites...

IBT - Lots of Persian movement, Salient worker>rax

Turn 5 (730) - move some stuff, change Entremont to settler and hire a taxman

IBT - Persia founds a town where I wanted one...

Turn 6 (710) gradually shifting units East...

IBT - Entremont Settler>Horse

Turn 7 (690) more of the same

IBT - Lugdunum Horse>Warrior (upgrade to GW) hire a tax collector
Verulanium Horse>Horse

Turn 8 (670) Our Ivory is now connected, and workers move SE of Salient
Change tolosa to Temple (culture squeeze)

IBT - not much

Turn 9 (650) moving troops east to Ivoryville

IBT - Lugdunum Warrior>Horse, Adurum Rax>Horse

Turn 10 (630) I've got 2 Archers and 2 Horses in Ivoryville
Add 3 more workers to Iron mountain, 1 is roading there already

For the next better player,
> > The Save < <
 
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