1.1 gram: Ancient Age All-Stars (C3C 1.15b - Modified Rules)

Sorry for going MIA guys, I've returned but will still need to be skipped for 1 more day.

Sorry again for the inconvienence.
 
Um, when ever I try to load the file, I get a load error. Did you play the save in 1.22?
 
:bump: :blush:
 
AW dangit... lemme check to see if I hosed this up...
 
AW Dangit - it appears I messed this up. I will replay my turns ASAP so we can get this thing rolling again.

My apologies team.
 
IBT - Cape Cod Worker>Rax

Turn 1 (825) - Mine around Verulamium, found Lindum in the desert, start on a curraugh
something automoved - an archer who went where I wanted to send him anyway...so that's cool.

IBT - Persian spear with settler fights somethign off near fur town
Lugdunum horse>horse, Richborough riots (sorry team)

Turn 2 (800) - some worker moves, not much else, Hire scientists in Verulanium and Richborough.

IBT - Entremont Rax>Archer, Richborough settler>Archer

Turn 3 (775) worker moves, move settler out, not much

IBT - Persians are moving a settler pair and units N of Fur town (barbs)
Camulodunum Horse>Horse, Dyburg worker>rax

Mursillis establishes an embassy in our Capitol

Turn 4 (750) Workers working towards iron are pulled to connect Cape Cod to the empire (and the empire to the Hittites...

IBT - Lots of Persian movement, Salient worker>rax

Turn 5 (730) - move some stuff, change Entremont to settler and hire a taxman

IBT - Persia founds a town where I wanted one...

Turn 6 (710) gradually shifting units East...

IBT - Entremont Settler>Horse

Turn 7 (690) more of the same

IBT - Hiawatha demands 24g. Lugdunum Horse>Warrior (upgrade to GW) hire a tax collector
Verulanium Horse>Horse

Turn 8 (670) Our Ivory is now connected, and workers move SE of Salient
Change tolosa to Temple (culture squeeze)

IBT - Hittites demand 23g.

Turn 9 (650) moving troops east to Ivoryville, Founded Nemausus in the north

IBT - Persia demands 23g. Lugdunum Warrior>Horse, Richborough Archer>Settler, Adurum Rax>Horse

Turn 10 (630) I pull a couple of units from Ivoryville to block a persian settler pair. I have a settler on the way who can drop a town near the cow, and a worker roading.

Iron will be roaded in 3 turns, though we're not likely to have the gold to upgrade many warriors...


For the next better player, A proper save file this time
 
First the SAVE

Preturn- MM cities, gaining an extra GPT.
IT- Persian Troop activity. Entremont HOrse-Horse. Camulodunum horse-> horse.
1- Pop rush the Temple in Tolosa. Pop rush a temple in Ivoryville. Move troops and settler.
IT- Ivoryville temple->rax. Tolosa temple->rax. Hittites built the Temple of Artemis.
2- Settle Curovernum.
IT-Mayas build Mausoleum of Mausollos.
3- Iron is roaded. Movements.
IT-Entremont Horse-Gallic Swordsman.
4-Switch most of our horse builds to Gallic Swordmen.
IT-Verulamium riots :embarassed: Hittites are building the Great Wall.
5- Pop rush a temple in Cape cod. Pop rush a temple in Lapurdum.
IT- Lugdunum Gallic sword-gallic sword. Lapurdum temple->rax. Cap cod temple-> rax. Lindum Curragh->curragh.
6-Furs roaded. Workers work.
IT-Verulamium Gallic sword-> temple. Iroquois are building the hanging Gardens.
7-Buy Mathamatics from the Iroquois for 18gpt and 190 gold. Start Status of Zeus in Entremont, due in 14.
IT-nada
8-workers work.
IT-FP is completed. settle Alesia to temple. Camulodunum Gallic sword->temple. Dyeburg rax->Gallic Sword.
9-Income is 47 gpt now. I have been noticing alot of Persian troops movement, so I trade then Incense and Dyes for Wines and 80 gold. They are Polite now.
IT-Adurum Gallic sword->gallic Sword.
10-Movements

I have been moving troops to Ivoryville. We have 2 gallic swords,5 horsemen, 1 archer and 3 warriors there. Our army now totals 20 warrios, 7 archers, 7 horsemen, 4 gallic swords, 1 curragh. We have 1 iron, 1 horse, 1 fur, 1 dye, 3 incense, 1 ivory. We are importing 1 wine and exporting 1 dye and 1 incense. The only people we can trade Lux or resources with is Persia. We can purchase any tech the Hittites have expect construction, if the next player decides to do this, negotiate the best price you can get. Same thing with Iroquois, except in addition to construction, we can not purchase Monarchy. To the west of us, our curragh has found the eastern edge of an island. We are making 48 gpt and have 214 gold in the bank. The Statue of Zeus is due in 11 turns.
 
@Conehead - what, no screenie? Hey - the last player didn't post one either - DOH! The last boneheaded player who didn't post one was ME!!!

I promise to never, ever, never, ever, milk a xOTM again while I'm in a SG...

What do you guys think about changing GOTM to GOTF (Game of the Fortnight?) :crazyeye:
 
Got it.

Play tonight after 8:00PM EDT.

I smell cities burning: Persian or Hittite?

Do we wait for SoZ to complete for the hard hitting horses?

I guess it boils down to to who's got more of what we want.

Will check in before proceeding.
 
The Celts at 230BC

Since the bulk of our forces were facing the Hittites, hit 'em.

0-430
Upgrade a couple of warriors to Gallics.

We can get Mapmaking through a three cornered deal: selling Math to Babylon and Rome then using the cash plus Math to get Map Making from Babylon. The counterparties haven't met yet so the risk of Rome and Babylon selling Math onward is nil. The acquisition of Map Makiing gives us trade bait for alliances against the Hittites (as well as an oppportunity to pick up cash from Rome and Persia. Rome throws in a couple of slaves in the deal.

We appear to have a lock on the SoZ unless the two in the fog have ivory.

Unroll the scrolls and read the maps trying to develop a campaign plan for the Hittites. Can't see their horses but their iron is between Ivoryville and their capital.

430-390
Not much to report, except plague hits both Cape Cod and Camulodorum. Move troops out of both. (Plague reappeared twice during this set. As each instance ended another began somewhere else. Move any troops out of the town when the ravens start circling and don't send any troops into the town, even in passing.)

In 390 move troops to the border of the Hittites and spend 29g to open an empbassy with the Persians. Ambassadors report that Persepolis is pop3, 6spt, 8fpt, 7gpt, spending 40% on science, building a catapault, three spears, an archer and a settler in the garrison.

Pay a call on Mursilis to assess his attitude. He will not trade for incense, no way no how., but will offer 220g for Iron We can buy any tech (Philosophy or CoL ) but Construction for Incense, 29gpt and 49g.

Hattusha will have to burn and be resettled as it is sitting right on top of a herd of cattle.

The Babylonians take advantage of their new found knowledge and start the Great Lighthouse and the Iroquois finish it for them.

370BC
Open the war with the Hittites...and invite Persia to play, too, for Map Making.

Archers grab two slaves and horsemen take the high ground above Hattusas. Galiic attacks the city and kicks off the Golden Age. Second Gallic takes the town and it burns.

370-310
Setting up for the next Hittite town.

Babylon joins the party by allying with the Hittites against us and also declaring war against the Persians. Persian troops crossing our territory get sucked into Babylon and away from the Hittite iron.

A Gallic destroys a Hittite war chariot and captures another slave.

A Gallic is lost assaulting the Hittite town but the defending spear is wounded. Two Hittite spears are killed outside Ivoryville

An archer is killed crippling the strongest spear in the Hittite town nad a Gallic kills a regular defender leaving a single crippled elite in the garrison.

290
Harran falls and the Hittite war chariots are wiped out.

270
Found Glanum at the site of Hattushas. Capture two more Hittite slaves. Murislis will talk but all he will give is a former Iro town.

The Persians are doing a fine job keeping the Babylonians occupied, capturing Zariquim SE of Curovenum

Mursilis loses another war chariot against out horses on the mountain.

250

Setting up for Kadesh.

The Iroquois join the fight with the Hittites.

230
Set up to take Kadesh and reinforce Curoverum as there are Babylonian bowman incoming. Reinforce Glanum with swords and position a couple on the mountain above the Iro town between Glanum and Alesium.

There is a settler on the way to the east that can be used to claim a herd of cattle between Ivoryville and Babylon or to resettle the site of Kadesh should it burn.

There are three Iro swords on the hill east of Kadesh, but the are no threat to our Gallics in the forest.

Rome will join the party against Babylon and the Iroquois in exchange for Map Making and some cash.

Oh, forgot to mention, the SoZ completed about 270 or so, so the first AC's should be arriving about the middle of the next set. I think Babylon makes a good target for those 5hp horsemen.

The GA is producing a steady stream of Gallics (far faster than our minimal losses). Once Kadesh falls I would put the Hittite war in a holding pattern and go Babylon hunting. That way we can encircle Persia and lock the X-man into his little corner. The Hittite forces have to cross a lot of open ground to reach us, as do the Babylonians, so setting up killing grounds just takes a little patience and some forethought. I should have cut the roads leading into Haried, I think it is, but that needed more Gallics than I had at the moment.

In summary we are at war with Babylon, Iro, and Hittites at the moment and allied with Persia agianst the Hittites.

There is something odd in the mod, as we have the tech for galleys, but can't build any.....:hmm:


No pictures but not much has changed

Roster check.

gozpel -> up
GK
scoutsout
conehead234
bede->started the dance
 
Bede said:
There is something odd in the mod, as we have the tech for galleys, but can't build any.....:hmm:
hi, i notice this too during my last set of turns and started investigated. it appears that I clicked on the "available to civ's" box in the editor and galleys are only available to the greeks. good thing we're on a pangea. sorry for the screw-up :)

btw, gozpel has posted in a couple of threads that he will be unavailable for a couple of weeks (maybe on weekends, but not sure) so you guys ought to skip him for now.
 
Looking at Bede's roster, Gozpel is up. He just played in Gram 2.0 a day or three ago, so he's around... maybe this just dropped off his radar screen. This new forum thing "ages" threads in Control Panel rather quickly. I need to do something different myself, because I've needed a couple of "bumps" in the last few weeks.

I say we give this a day or two to let Gozpel pick it up... since the chances of GK showing up are a little slim right now. I was up in 2 demi-god SGs and finished up SGOTM2 last night, so I will not have my 'game face' again for a couple of days...
 
Gozpel, are you still tracking this one?

@Team: Since GK hasn't been heard from in some time, if Gozpel doesn't pick this up it would come right back to me (and I just played this 2 turnsets ago...)

Giving this a :bump: so that it'll pop back up on your CP... but do we need to think about another player if GK doesn't reappear soon?
 
Pre-turn - Cities are in good order and no changes. I see we're one turn "over", so I'll play 9 turns to even it out.

Check diplo, we are at war with 3 nations :)

I send MapMaking to Rome for alliance against Babs and we get a worker for the trouble.

210bc - Camolodunum GS -> GS
Cape Cod GS -> GS
Curovernum temple -> barracks

Kill a few stray units.

Attack Kadesh, 2 GS kill 2 spears and take the city.

Kill 3 Iro swords and 3 more diff units, lose a horse and a GS, but gain 2 elite GS's.

190bc - Entremont GS -> GS

We take the Babs-city of Eulbar, lose 2 GS against 2 silly spears :( But we gain 5 slaves.

170bc - IT - Greece ??? declare on Persia, I can't see them in the diplo screen?

150bc - Verulamium GS -> GS
Ivoryville barracks -> horse
Lindum catapult -> barracks

A GS kill a spear in Tyendenaga and take the city plus a slave.

We kill some stray units, lose a horse

130bc - Entremont GS -> GS
Richborough granary -> GS
Dyeburg horse -> horse
Salient horse -> GS
Lapurdum GS -> GS

Remove 6 various units from the map, losing none.

Both Hittites and Iro's are willing to talk, but will give nada for peace.

110bc - IT - Maya completes the Great Wall.

Alesia GS -> GS
Camulodium GS -> GS

90bc - Iroquois declare on Persia.

Entremont GS -> GS
Lugdunum GS -> GS

Isca founded in the desert near Ivoryville -> temple

Whip temple in Harran for 20 shields.

70bc - 3 3man-chariots dies against our defense in Harran.

Harran temple -> barracks
Adurum granary -> GS
Tolosa barracks -> GS
Glanum temple -> barracks

Curovernum flips to Persia?! and we lose 2 archers and a catapult

I'm tired of attacks from the left and the right and move troops towards 3 enemy cities.

50bc - Entremont GS -> GS
Alesia GS -> GS
Verulamium GS -> GS
Nemausus temple -> worker

Take the Iro city of Kahnawake with 4 straight elite wins, no leader, but 3 slaves.

Kill 2 spears and 2 archers in Hittite city Ankuwa, lose a GS and a horse and take the city.

Iroquois and Hittites have 10 cities each, Babs a bakers dozen.

No reason to stop the warring now, continue hurt them and hurt them bad. We will get techs and cities for peace later on.

brennus50bc.jpg
 
For some odd reason, I feel good about following Gozpel. :thumbsup: Must be that Rome thing going on in Gram2...

I haven't seen GK around in a while so this is a "got it", unless he shows up in the next 7-8 hours and makes a quick post. I'll plan to play tonight or tomorrow night.

I believe the order-of-go looks like this:

gozpel<-just played
GK <- MIA
scoutsout <-up, absent GK
conehead234
bede

As it stands now, we're down to 4 players without GK. Do you guys want to continue with 4 until GK shows up, or invite someone to join in?
 
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