The Celts at 230BC
Since the bulk of our forces were facing the Hittites, hit 'em.
0-430
Upgrade a couple of warriors to Gallics.
We can get Mapmaking through a three cornered deal: selling Math to Babylon and Rome then using the cash plus Math to get Map Making from Babylon. The counterparties haven't met yet so the risk of Rome and Babylon selling Math onward is nil. The acquisition of Map Makiing gives us trade bait for alliances against the Hittites (as well as an oppportunity to pick up cash from Rome and Persia. Rome throws in a couple of slaves in the deal.
We appear to have a lock on the SoZ unless the two in the fog have ivory.
Unroll the scrolls and read the maps trying to develop a campaign plan for the Hittites. Can't see their horses but their iron is between Ivoryville and their capital.
430-390
Not much to report, except plague hits both Cape Cod and Camulodorum. Move troops out of both. (Plague reappeared twice during this set. As each instance ended another began somewhere else. Move any troops out of the town when the ravens start circling and don't send any troops into the town, even in passing.)
In 390 move troops to the border of the Hittites and spend 29g to open an empbassy with the Persians. Ambassadors report that Persepolis is pop3, 6spt, 8fpt, 7gpt, spending 40% on science, building a catapault, three spears, an archer and a settler in the garrison.
Pay a call on Mursilis to assess his attitude. He will not trade for incense, no way no how., but will offer 220g for Iron We can buy any tech (Philosophy or CoL ) but Construction for Incense, 29gpt and 49g.
Hattusha will have to burn and be resettled as it is sitting right on top of a herd of cattle.
The Babylonians take advantage of their new found knowledge and start the Great Lighthouse and the Iroquois finish it for them.
370BC
Open the war with the Hittites...and invite Persia to play, too, for Map Making.
Archers grab two slaves and horsemen take the high ground above Hattusas. Galiic attacks the city and kicks off the Golden Age. Second Gallic takes the town and it burns.
370-310
Setting up for the next Hittite town.
Babylon joins the party by allying with the Hittites against us and also declaring war against the Persians. Persian troops crossing our territory get sucked into Babylon and away from the Hittite iron.
A Gallic destroys a Hittite war chariot and captures another slave.
A Gallic is lost assaulting the Hittite town but the defending spear is wounded. Two Hittite spears are killed outside Ivoryville
An archer is killed crippling the strongest spear in the Hittite town nad a Gallic kills a regular defender leaving a single crippled elite in the garrison.
290
Harran falls and the Hittite war chariots are wiped out.
270
Found Glanum at the site of Hattushas. Capture two more Hittite slaves. Murislis will talk but all he will give is a former Iro town.
The Persians are doing a fine job keeping the Babylonians occupied, capturing Zariquim SE of Curovenum
Mursilis loses another war chariot against out horses on the mountain.
250
Setting up for Kadesh.
The Iroquois join the fight with the Hittites.
230
Set up to take Kadesh and reinforce Curoverum as there are Babylonian bowman incoming. Reinforce Glanum with swords and position a couple on the mountain above the Iro town between Glanum and Alesium.
There is a settler on the way to the east that can be used to claim a herd of cattle between Ivoryville and Babylon or to resettle the site of Kadesh should it burn.
There are three Iro swords on the hill east of Kadesh, but the are no threat to our Gallics in the forest.
Rome will join the party against Babylon and the Iroquois in exchange for Map Making and some cash.
Oh, forgot to mention, the SoZ completed about 270 or so, so the first AC's should be arriving about the middle of the next set. I think Babylon makes a good target for those 5hp horsemen.
The GA is producing a steady stream of Gallics (far faster than our minimal losses). Once Kadesh falls I would put the Hittite war in a holding pattern and go Babylon hunting. That way we can encircle Persia and lock the X-man into his little corner. The Hittite forces have to cross a lot of open ground to reach us, as do the Babylonians, so setting up killing grounds just takes a little patience and some forethought. I should have cut the roads leading into Haried, I think it is, but that needed more Gallics than I had at the moment.
In summary we are at war with Babylon, Iro, and Hittites at the moment and allied with Persia agianst the Hittites.
There is something odd in the mod, as we have the tech for galleys, but can't build any.....
No pictures but not much has changed
Roster check.
gozpel -> up
GK
scoutsout
conehead234
bede->started the dance