Dragonfabri
Chieftain
- Joined
- Sep 28, 2014
- Messages
- 61
Currently polders are buildable on fresh water tiles and marshes. While definetly better than vanilla in terms of usefulness, it's still a bit underwelming both in terms of yelds and DEFINITELY in terms of flavour and historical accuracy.
Problem:
Polders can be built on Coastal water tiles or Marshes only.
Polders can be walked on as a land tile. Cannot be built over sea resources.
Can only be built when adjacent to 3 land tiles at least.
Can be demolished, result is usual border displacement of units on it.
+1 production if near another polder
Clarifying Edit
Embarked Workers will be able to build Polders on coast tiles (while embarked).
Ships can still pass through Polders.
Problem:
- Historical accuracy: Polders are not accurate historically, if they are meant (as the civilopedia entries imply) to represent the Dutch efforts to claim land from the SEA. This isn't represented at all by... building better farms and... cleaning marshes?!
- In-game balance: While Polders are much better in VP than in Vanilla (thanks to more tiles being able to have them and closer bonuses to their yelds in the tech tree), they however compete with way earlier improvements (farms), and late game the yelds of a farm could be better than those of a polder. I don't think Polders need yet even more yelds, but rather more tiles to host them without competing with other common-use improvements. Coastal sea tiles are the perfect solution, even without any adjacency boni, since they'll be much more common and improve otherwise useless tiles
Polders can be built on Coastal water tiles or Marshes only.
Polders can be walked on as a land tile. Cannot be built over sea resources.
Can only be built when adjacent to 3 land tiles at least.
Can be demolished, result is usual border displacement of units on it.
+1 production if near another polder
Clarifying Edit
Embarked Workers will be able to build Polders on coast tiles (while embarked).
Ships can still pass through Polders.