[Vote] (5-09) Polder Change Proposals

Approval Vote for Proposal #9


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Current Polder
Has base yields of 1:c5food:2:c5gold:1:c5production:
gives +1 :c5gold: to adjacent Villages


VP Congress: Session 5, Proposal 9
Discussion Thread: (5-09) Simplify Polder
Proposer: @pineappledan
Sponsor(s): @pineappledan

Proposal Details
Remove Polder's Adjacency bonus
Increase the base yield to 1:c5food:2:c5gold:2:c5production:

reasoning:
  • You build Polders wherever they are legal to build, and they have almost no competition from any other improvement. This adjacency does not impact your decision for where to build polders, and it has minimal impact on where you build roads/villages
  • They add more complexity to an improvement that is already has quite a few special things about it. It feels like an afterthought
  • There are other improvements in the game that need adjacencies to feel special (eg. moai, eki), or counterbalance their placement restrictions (eg. Kasbah). The adjacency bonus on Polder only serves to make adjacencies as a whole a more common, and therefore less interesting bonus
  • The base yields on the Polder itself are a bit anemic. They have little or no competition for the tile space, but they don't help a low-hammer placement, and feel lackluster when they first come out. This should more than compensate for the loss of the adjacency bonus


VP Congress: Session 5, Proposal 9a
Discussion Thread: (5-09a) Swap Polder Yield Adjacency
Proposer: @Rekk
Sponsor(s): @pineappledan

Proposal Details
Has base yields of 1:c5food:2:c5gold:1:c5production:
gives +1 :c5gold: to adjacent Villages
adjacent Villages give +1 :c5production: to Polders

Rationale:
- Polders, by themselves, don't involve any decision making. The player places them wherever they can on water and marsh tiles, as there is no competition. However, the bonus to villages does influence where they build road networks.
- However, we want the player to be incentivized to work the UI itself, so any adjacencies should go to it, not the other way around.
- Netherlands, being by the sea, already generates a lot of gold, so adding more gold is not a good incentive to build villages nearby.
 
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- Polders, by themselves, don't involve any decision making. The player places them wherever they can on water and marsh tiles, as there is no competition. However, the bonus to villages does influence where they build road networks.
Just want to point out that polders still have a big effect on where you decide to settle, and that no UI has any real competition re: whether it should be placed somewhere vs a default tile improvement.
 
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Timestamp post to arrange all the threads in a neat order.
 
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