1.4 modules?

thadian

Kami of Awakened Dreamers
Joined
Sep 27, 2006
Messages
2,288
Location
Indiana, USA
Sucks this is dead, any modules for 1.4? For 1.3 i used to play with Keepers of Nogomortha and Panvio as well as Mekara, and a few of Derps modules amd Salia the Everchanging
 
Panvio should work on 1.4

I'd love to see Reformed Liches, Resaerch Grant, Great Sage Buildings, and Scion Healthcare updated for 1.4. Right now, I've encountered a few issues with those.
 
The Keepers of Noggormotha (spelling?) also make some serious troube atm.
I love this module concept-wise (and it also helps all civs against early barbwipes) :(
 
My Panivo and Unexplore modules should both work in 1.4.

Just download the compressed folder for a module and then extract the module folder into the . . .\Rise from Erebus\Assets\Modules\NormalModules folder. It should then appear as one of the Enabled Modules when you use the RifE launcher.
 
Thx!
Panivo really works, Maogata, Myu and Patria are not. Mistakes while loading and closes when trying to choose in new game...

алсо installed Panivo & KeepersOfNoggormotha. When keeper kills anybody - nihilist spawns 100%.
 
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