I was perhaps wondering if any of you fine gentlefolk might have a clue about how to create a trait (probably using an invisible dummy building) to generate +1 food in hill tiles.
My initial attempts appear to have run into the snag that "hill" is not a valid terrain or feature type, instead apparently being defined in some other way. Is there a simple way to do this, or should i just crack my knuckles and make a unique tile improvement?
My initial attempts appear to have run into the snag that "hill" is not a valid terrain or feature type, instead apparently being defined in some other way. Is there a simple way to do this, or should i just crack my knuckles and make a unique tile improvement?