Game setup questions

CyTroll

Chieftain
Joined
Jan 18, 2016
Messages
23
Really enjoying WTP so far but I have some questions to help me configure the game settings. Context: I'm typically using a custom map (basically the Americas Gigantic map where I have slightly edited the leaders and starting locations of the European factions) which I am then accessing through the Single Player/Custom Scenario menu.

1) Is there any way to change the default options (for example "New Random Seed", "No Wild Sea Animals" etc.) so that you don't have to re-select your favorite settings here every time you start a new game? I thought I had found the means to do it in the CIV4GameOptionInfos.xml file (and yes, I am using the file from the Mod folder) but for some reason any edits to this file seem to have absolutely no effect in-game?!

2) In Civ4 (not Colonization), there is an option to "Regenerate Map" once a game has started in the first (few?) turn(s?). It's very practical if you for example want to re-roll a different starting location/map/nearby resources without going through the hassle of quitting the game and starting a new one with the same game settings. I have never seen this option in Colonization and was just wondering if there is an easy way to activate this feature?

3) On the Americas Gigantic map specifically, Denmark starts right next to modern-day Nunavut, more precisely on the coast of a huge island South-East of Greenland. This seems like a pretty good island for Denmark to colonize, as it's rather large, is far away from other factions, and has decent and varied resources. Granted, access to food might be sub-optimal, but Denmark should well be able to make up for this with their Seafarer trait and Dansk Fisker unique unit. It almost feels like Denmark is "meant" to colonize this area of the map, yet I have never seen AI-controlled Denmark actually settle here. Instead they sail further West (and sometimes South) and usually end up colonizing a much worse area with lots of ice/tundra. Short of controlling Denmark in the first few turns of the game before handing it back to AI, is there any tweak that could be done to incentivize them to settle on the "Nunavut Island"? My hopes are rather low on this one but thought I would still ask...
 
1: edit the file, save and then start the game. All the xml files are loaded prior to reaching the main menu and once read, the data is accessed from memory rather than files for performance reasons.

2: no idea how hard it would be to do that. I'm suspecting our map script might not even be compatible with that concept.

3: the AI has a minimum size of island for the first colony because in the past the AI would settle good locations on islands, which had room for one colony and then it would fail to figure out how to expand to other islands. It sounds likely that the AI would colonize the island back when the map was made, but AI improvements for random maps broke it in this case. Or maybe the AI would be unable to expand off this island too.
 
2 & 3: well understood (and kind of expected), thanks

1: Sounds exactly like what I'm doing. But it still doesn't work. The file I'm editing is this one:

C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods\WeThePeople-4.1\Assets\XML\GameInfo\CIV4GameOptionInfos.xml

I believe that's the right one, no?

Here is an excerpt of it (after my edits):

<GameOptionInfo>
<Type>GAMEOPTION_NO_WILD_LAND_ANIMALS</Type>
<Description>TXT_KEY_GAMEOPTION_NO_WILD_LAND_ANIMALS</Description>
<Help>TXT_KEY_GAMEOPTION_NO_WILD_LAND_ANIMALS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_WILD_SEA_ANIMALS</Type>
<Description>TXT_KEY_GAMEOPTION_NO_WILD_SEA_ANIMALS</Description>
<Help>TXT_KEY_GAMEOPTION_NO_WILD_SEA_ANIMALS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_REDUCED_CITY_DISTANCE</Type>
<Description>TXT_KEY_GAMEOPTION_REDUCED_CITY_DISTANCE</Description>
<Help>TXT_KEY_GAMEOPTION_REDUCED_CITY_DISTANCE_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ONLY_ONE_COLONIST_PER_VILLAGE</Type>
<Description>TXT_KEY_GAMEOPTION_ONLY_ONE_COLONIST_PER_VILLAGE</Description>
<Help>TXT_KEY_GAMEOPTION_ONLY_ONE_COLONIST_PER_VILLAGE_HELP</Help>
<bDefault>1</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>

And here is what the in-game screen shows by default (after saving the XML & re-launching the game):
1740331117364.png


I'm probably doing something wrong... but just can't figure it out.
 
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