1 unit shouldn't dominate a time period

warpstorm said:
Except that Soren has said that he hates rock, scissors, paper...

How about a more complex version of Rock-Paper-Scissors like the one used in Empire Earth, we're certain types of units and good at countering other, but against the vast majoiry of units, they are equal.
 
I think that this belong in this thread but I'm not sure!?!?!
I think that the concept of a particular civ having a specialized unit is a great idea but ... it would be great for them to have a special unit in mor than one 'age'.
United States: Constellation class frigate & F15
England: Man-o-war & Harrier
etc.

Also ... How about some new units:
Anti-Aircraft Gun
1. Works on enemy Aircraft like Catapult/Canon/Artilery does on ground troops
2. Zone of Control
3. Can be moved
4. Can protect Cities as well as ground units it is with

Ground Support Aircraft
1. Like USA A10 - with ability to kill enemy ground and naval units (not just damage them)

Crossbow
1. Can Shoot or Attack (Similar to ships)
2. Higher defense than standard bowman (maybe 3,2,1 or 4,2,1)

Bazooka or Rocket Troops
1. Can damage or destroy armor
2. Highly mobile (similar to Cavalry)

How about some Traps!!
1. Land Mines
a. Prodiced like any other unit and placed 1 time when complete (may not be moved)
b. Can be placed on any land square within city radius
c. Causes 1 hit point of dammage to ENEMY units only
d. Can destroy unit if it takes last hit point
e. Destroyed when tripped
2. Aquatic Mines
a. Produced like any other unit and placed 1 time when complete (may not be moved)
b. Can be placed on any coast square within city radius
c. Causes 1 hit point of dammage to ENEMY ships only
d. Can destroy ship if it takes last hit point
e. Destroyed when tripped
3. Anti-Tank Barricade
a. Built like any land improvement (may not be moved)
b. Motorized vehicles (Tanks, Mech Infantry, Modern Armor, Artilery, Radar Artilery) cannot pass
c. Can be pillaged by Non-Motorized units or destroyed by bombardment like any land improvement
4. Machine Gun Nest
a. Built like any land improvement (may not be moved)
b. Zone of Control
c. Causes 1 hit point of damage to, non-motorized, ENEMY units only
d. Can destroy unit if it takes last hit point
e. Can be destroyed by bombing or artilery
 
rcoutme said:
I would like to see Civ4 have a random generator (+/- 20%) for every unit for every nation. This would allow that some civilizations produced better units of given types than other nations. As I mentioned in another thread, Japan and Italy had terrible tanks. Germany started with weak tanks and eventually made the best tanks. Russia also had really good tanks. Taking and Italian tank up against a T-34 was suicide!

Civ4 needs to allow a variable to units (one time set) that gives a +/- of 20%. Then if a player did not like his random draw (for instance -20%), he could re-research the tech to get those units to be better (or maybe allow the maximum--I'm not sure which, it would need to be playtested).

Thus, if France gets sucky tanks, they could choose to re-research armored combat (or whatever the tech was that gave those tanks). The advisor would say something like, "Sire, we already know that technology. Are you sure you want us to continue?" The options would be A: Oh, well then, nevermind. B: Tell those idiots that they can do better than that!

One of the caveats of doing this is that all combat values would need to be multiplied by 10 (assuming that you could also get +/- 10%) since the units would need to display the correct values. I, for one, would have no problem with warriors having a 10 attack and modern armor having 240. I can easily discern the ratios.

EXACTLY! I like the way you think. And, give civilizations more detailed (and possiby random) characteristics: not just militaristic, but focused on offensive abilities, or superior infantry,... FOR INSTANCE: not just scientific, but focused on superior mechanical qualities, or reliability, or low cost. These would give civilizations BONUSES on certain variables, so for instance the Germans are more likely to develop a superior tank or plane BUT Americans more likely to produce it cheaper... and they could then choose to focus research on improving some characteristic of a unit, separately from the main research projects, although it would have to take away from the main research, and not just be free.

I wonder when we find out what (and if) the basic concepts and design of Civ IV will be.
 
to be honest, no your right, i dont think many people do ust use knights. However, i think there is really only about 3 at maximum offensive units people use. trebuchets, medievil infantry and knights. i guess there could be more
 
Archer 007 said:
How about a more complex version of Rock-Paper-Scissors like the one used in Empire Earth, we're certain types of units and good at countering other, but against the vast majoiry of units, they are equal.
Soren has also said that he hates complex rock-paper-scissors schemes more than the simple version. :D

I do think that there should be the ability for certain units to have bonuses against other certain units (Pikes and Knights like in Civ 2, for example).
 
I agree on the more unique units per Civ idea. Maybe splitting regular research into military science and regular (obviously they would be connected).

Drop the discussion on Rock, paper, sciccors. That one isn't going anywhere.
 
Back
Top Bottom