1. You're building a Courthouse in your capital city (I've seen this...)
2. You've built a Courthouse in your capital city. Now it's time to build a Police Station.
2. You love buying Maps and poring over them to spot that 3x3 patch of tundra on the other side of the world no-one has built on. This gives your empire a new sense of purpose as you send a Settler'n'Spearman on an epic sea-voyage out to it. Don't worry about the 17 turns it'll take to get there - it'll be worth the wait!
3. Settler'n'Spearman is the killer unit-combination in CivIII. It's just unbeatable, especially in enemy territory.
4. When at war, you don't waste units defending any of your resource tiles. Especially if they're militarily important (Horses, Saltpetre, Rubber). This is doubly true if they're right on the coast.
5. Having your resources pillaged is a good thing. It removes all those confusing, expensive modern units from the build-list and lets you concentrate on building Longbowmen.
6. Used effectively, Longbowmen are so awesome they're almost an exploit.
7. The best way to use Longbowmen is to take advantage of their attack 4/defense 1 value. This means sending them out into the open, especially when your enemy has lots of Cavalry around. Never keep them in cities to bombard attackers.
8. Always send out Longbowmen singly and separately to cover as many tiles as possible. Longbowmen need a bit of personal space to draw their bows, and don't like sharing a tile with other units. By following this simple rule you can occupy 5 tiles around the city your enemy has just conquered. This will scare him so much that he'll run away.
9. When you see your enemy move a stack of 10 Artillery and 1 Infantry close to your capital, don't bother attacking it. Artillery has an attack value of 0, why are human players so obsessed with building it?
2. You've built a Courthouse in your capital city. Now it's time to build a Police Station.
2. You love buying Maps and poring over them to spot that 3x3 patch of tundra on the other side of the world no-one has built on. This gives your empire a new sense of purpose as you send a Settler'n'Spearman on an epic sea-voyage out to it. Don't worry about the 17 turns it'll take to get there - it'll be worth the wait!
3. Settler'n'Spearman is the killer unit-combination in CivIII. It's just unbeatable, especially in enemy territory.
4. When at war, you don't waste units defending any of your resource tiles. Especially if they're militarily important (Horses, Saltpetre, Rubber). This is doubly true if they're right on the coast.
5. Having your resources pillaged is a good thing. It removes all those confusing, expensive modern units from the build-list and lets you concentrate on building Longbowmen.
6. Used effectively, Longbowmen are so awesome they're almost an exploit.
7. The best way to use Longbowmen is to take advantage of their attack 4/defense 1 value. This means sending them out into the open, especially when your enemy has lots of Cavalry around. Never keep them in cities to bombard attackers.
8. Always send out Longbowmen singly and separately to cover as many tiles as possible. Longbowmen need a bit of personal space to draw their bows, and don't like sharing a tile with other units. By following this simple rule you can occupy 5 tiles around the city your enemy has just conquered. This will scare him so much that he'll run away.
9. When you see your enemy move a stack of 10 Artillery and 1 Infantry close to your capital, don't bother attacking it. Artillery has an attack value of 0, why are human players so obsessed with building it?