100%?

Omni314

Prince
Joined
Mar 1, 2009
Messages
586
Location
Great Britain
why is it that sometimes when i put my science slider to 100% i'm still making a profit? has corruption gone into negative numbers or something?
 
Probably Ai trades.
 
why is it that sometimes when i put my science slider to 100% i'm still making a profit? has corruption gone into negative numbers or something?

The tech you're attempting to learn in the number of turns remaining costs less than you'll make from commerce earned in the same number of turns. There's nothing saying that just because you're at 100% Science that you can't show a profit.
 
why is it that sometimes when i put my science slider to 100% i'm still making a profit? has corruption gone into negative numbers or something?

Go to your Domestic Advisor's window, and see how many turns until the current advance is researched. Then start reducing the percentage of your income devoted to research. If the turns until researched does not change, you are spending too much on research, and can move the gold elsewhere, either to your treasury, always a good idea, or to entertainment, to keep your citizens happy. The minimum time to research an advance, unless you are playing a mod that has changed it is 4 turns. Once you get to less than 4 turns, it is possible to reduce the amount of gold spent on research without adding any additional turns, and use those funds elsewhere as well.
 
timerover51 said:
Go to your Domestic Advisor's window, and see how many turns until the current advance is researched. Then start reducing the percentage of your income devoted to research. If the turns until researched does not change, you are spending too much on research, and can move the gold elsewhere, either to your treasury, always a good idea, or to entertainment, to keep your citizens happy. The minimum time to research an advance, unless you are playing a mod that has changed it is 4 turns. Once you get to less than 4 turns, it is possible to reduce the amount of gold spent on research without adding any additional turns, and use those funds elsewhere as well.

I kind of wonder about the details here. The general idea here seems correct in that you want to lower the science slider while still getting tech X in Y turns, and I've done it the way you've described in most of my games. But, if say you have 3 turns left on Refining at 100 or 90%, should you reduce it to 90% for three turns, or go with 100% for 1 turn, and then 80% for the last two turns (if that's the way it works out)? I've lately thought to keep it full-throtle until the last two turns, but I don't know which way produces more cash in general. Maybe it varies per situation, but I'd expect one strategy to generally give you more gold.
 
I kind of wonder about the details here. The general idea here seems correct in that you want to lower the science slider while still getting tech X in Y turns, and I've done it the way you've described in most of my games. But, if say you have 3 turns left on Refining at 100 or 90%, should you reduce it to 90% for three turns, or go with 100% for 1 turn, and then 80% for the last two turns (if that's the way it works out)? I've lately thought to keep it full-throtle until the last two turns, but I don't know which way produces more cash in general. Maybe it varies per situation, but I'd expect one strategy to generally give you more gold.

What I do is ratchet the slider down until the time to research goes up, then add back 10%, to keep the minimum remaining time. Then check it again after 1 turn, and see if I can lower it again. I figure that anything in excess of the minimum needed to complete the advance is wasted, and I think that the incremental approach gives you the biggest return. I have not sat down and taken notes however.
 
I can think of four source for money that does not come from the tax sliders:
AI trades
Tax Collectors
Wall Street
*Wealth*

wel now thats just silly, i thought the percentage was of "money in".
And thanks to everyone else that over explained the percentage sliders
:goodjob:
 
I kind of wonder about the details here. The general idea here seems correct in that you want to lower the science slider while still getting tech X in Y turns, and I've done it the way you've described in most of my games. But, if say you have 3 turns left on Refining at 100 or 90%, should you reduce it to 90% for three turns, or go with 100% for 1 turn, and then 80% for the last two turns (if that's the way it works out)? I've lately thought to keep it full-throtle until the last two turns, but I don't know which way produces more cash in general. Maybe it varies per situation, but I'd expect one strategy to generally give you more gold.

As I understand it, it is better to keep it at 100% until the last turn; the rationale being that you get three gold for science, only two for tax, and therefore build up a larger cash-stash as surplus.
 
That makes sense Bucephalus... the only thing comes as that it only works in discrete increments, instead of continuously. I mean, it's either 90% or 100% (or 80 or 70 or... or 0), so the three beakers on turn 4 and 5 of the tech may do less than 2 gold due to overflow.
 
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