Omni314
Prince
why is it that sometimes when i put my science slider to 100% i'm still making a profit? has corruption gone into negative numbers or something?
why is it that sometimes when i put my science slider to 100% i'm still making a profit? has corruption gone into negative numbers or something?
why is it that sometimes when i put my science slider to 100% i'm still making a profit? has corruption gone into negative numbers or something?
timerover51 said:Go to your Domestic Advisor's window, and see how many turns until the current advance is researched. Then start reducing the percentage of your income devoted to research. If the turns until researched does not change, you are spending too much on research, and can move the gold elsewhere, either to your treasury, always a good idea, or to entertainment, to keep your citizens happy. The minimum time to research an advance, unless you are playing a mod that has changed it is 4 turns. Once you get to less than 4 turns, it is possible to reduce the amount of gold spent on research without adding any additional turns, and use those funds elsewhere as well.
I kind of wonder about the details here. The general idea here seems correct in that you want to lower the science slider while still getting tech X in Y turns, and I've done it the way you've described in most of my games. But, if say you have 3 turns left on Refining at 100 or 90%, should you reduce it to 90% for three turns, or go with 100% for 1 turn, and then 80% for the last two turns (if that's the way it works out)? I've lately thought to keep it full-throtle until the last two turns, but I don't know which way produces more cash in general. Maybe it varies per situation, but I'd expect one strategy to generally give you more gold.
I can think of four source for money that does not come from the tax sliders:
AI trades
Tax Collectors
Wall Street
*Wealth*
I kind of wonder about the details here. The general idea here seems correct in that you want to lower the science slider while still getting tech X in Y turns, and I've done it the way you've described in most of my games. But, if say you have 3 turns left on Refining at 100 or 90%, should you reduce it to 90% for three turns, or go with 100% for 1 turn, and then 80% for the last two turns (if that's the way it works out)? I've lately thought to keep it full-throtle until the last two turns, but I don't know which way produces more cash in general. Maybe it varies per situation, but I'd expect one strategy to generally give you more gold.
wel now thats just silly, i thought the percentage was of "money in".
And thanks to everyone else that over explained the percentage sliders
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