EndoConvert
Warlord
- Joined
- Dec 17, 2010
- Messages
- 297
Okay, so someone else started a pretty popular thread about strats for rapidly getting "1000 Beakers! Per Turn!" I'd like to do the same thing, but for gold.
Specifically, I've seen a lot of players recommend strats wherein they are in perpetual RAs with all other civs and/or in perpetual alliance with all CSes, especially maritime and cultural CSes. What I don't understand is how the heck people are managing to have the bank to do all that. I play a REXxy style---sometimes with lots of war and sometimes not, depending on whether I feel like it or not and on if the AIs attack me---which should be conducive to moneymaking, right? And I've tried all the following, and I still can't get enough money, not until close to the very end of the game:
- Avoiding heavy-maint railroads and just using direct, shortest-route possible roads to get trade routes (and harbors for cities on another continent).
- Avoiding constructing any buildings which aren't really necessary to my style of play (XP buildings, cultural buildings beyond the cheap Monument, etc.)...
- ...while rushing to and constructing all the gold-producing buildings (market, bank, exchange).
- REXxing to luxuries and then selling my excess to other civs.
- Deleting extra units that aren't doing anything to cut down on unit maint.
- TP-spamming (instead of farming or milling) so that all my tiles make some gold, especially useful for Golden Ages.
- Going for the money SPs like Mercantilism, Professional Army, Socialism, and Trade Unions. Unfortunately, Socialism's Order branch comes only with industrial era, and thus quite late in the game, and also, w/ me REXxing and thus driving SP cost up, it's hard to get upper-tier policies from three different branches (Honor, Commerce, Order).
- Going for the money wonders like Big Ben and Pentagon, but both are quite late in the game.
- Setting cities to produce wealth if there's nothing else useful to produce (but usually there is something useful to produce, so this is of limited utility).
And yet I still feel poor except during Golden Ages, which are also hard to get to because of my happiness problems: with me REXxing, I have perpetual happiness problems which force me to build lots of Colosseum/Circus/Theatres/etc. to avoid an angry pop'n, but all those happiness buildings cost maintenance. I try going Forbidden Palace and the like, but often other civs beat me to the happiness wonders.
Help me stop feeling poor! How can I make ridiculous bank as soon as possible, without using any trading exploits (like pillaging your own luxury after trading it or setting up uneven-turn-strat-res trades to get infi strat res) or relying on stuff unique to only one particular civ (Chinese papermaker, Persian extended Golden Ages, etc.)? I want to make lots and lots of money.
Also, a couple of questions on tile management:
(1) What's the tile improvements strategy on moneymaking? I've heard someone say that to get gold, they farm a lot to get lots of pop'n; that doesn't sound right to me, and I almost exclusively TP instead. I also avoid constructing any tile improvements, even TPs, if I don't have the pop'n to work it, to save on tile maintenance costs.
(2) For the purposes of making money, are sea tiles worse or better than land tiles? Obviously sea resource tiles with boats and seaport are awesome, but, in general, is it better to settle toward sea tiles or land tiles? Unlike land tiles, sea tiles all have an automatic coin without requiring an improvement, but on the other hand, you can't TP them, and each person working a sea tile costs a happiness and 2 food, so the only gain is that 1 gold. I used to think land tiles were clearly better, but I've noticed that the wealthiest AI civs tend to be the ones with the most sea tiles.
Specifically, I've seen a lot of players recommend strats wherein they are in perpetual RAs with all other civs and/or in perpetual alliance with all CSes, especially maritime and cultural CSes. What I don't understand is how the heck people are managing to have the bank to do all that. I play a REXxy style---sometimes with lots of war and sometimes not, depending on whether I feel like it or not and on if the AIs attack me---which should be conducive to moneymaking, right? And I've tried all the following, and I still can't get enough money, not until close to the very end of the game:
- Avoiding heavy-maint railroads and just using direct, shortest-route possible roads to get trade routes (and harbors for cities on another continent).
- Avoiding constructing any buildings which aren't really necessary to my style of play (XP buildings, cultural buildings beyond the cheap Monument, etc.)...
- ...while rushing to and constructing all the gold-producing buildings (market, bank, exchange).
- REXxing to luxuries and then selling my excess to other civs.
- Deleting extra units that aren't doing anything to cut down on unit maint.
- TP-spamming (instead of farming or milling) so that all my tiles make some gold, especially useful for Golden Ages.
- Going for the money SPs like Mercantilism, Professional Army, Socialism, and Trade Unions. Unfortunately, Socialism's Order branch comes only with industrial era, and thus quite late in the game, and also, w/ me REXxing and thus driving SP cost up, it's hard to get upper-tier policies from three different branches (Honor, Commerce, Order).
- Going for the money wonders like Big Ben and Pentagon, but both are quite late in the game.
- Setting cities to produce wealth if there's nothing else useful to produce (but usually there is something useful to produce, so this is of limited utility).
And yet I still feel poor except during Golden Ages, which are also hard to get to because of my happiness problems: with me REXxing, I have perpetual happiness problems which force me to build lots of Colosseum/Circus/Theatres/etc. to avoid an angry pop'n, but all those happiness buildings cost maintenance. I try going Forbidden Palace and the like, but often other civs beat me to the happiness wonders.
Help me stop feeling poor! How can I make ridiculous bank as soon as possible, without using any trading exploits (like pillaging your own luxury after trading it or setting up uneven-turn-strat-res trades to get infi strat res) or relying on stuff unique to only one particular civ (Chinese papermaker, Persian extended Golden Ages, etc.)? I want to make lots and lots of money.
Also, a couple of questions on tile management:
(1) What's the tile improvements strategy on moneymaking? I've heard someone say that to get gold, they farm a lot to get lots of pop'n; that doesn't sound right to me, and I almost exclusively TP instead. I also avoid constructing any tile improvements, even TPs, if I don't have the pop'n to work it, to save on tile maintenance costs.
(2) For the purposes of making money, are sea tiles worse or better than land tiles? Obviously sea resource tiles with boats and seaport are awesome, but, in general, is it better to settle toward sea tiles or land tiles? Unlike land tiles, sea tiles all have an automatic coin without requiring an improvement, but on the other hand, you can't TP them, and each person working a sea tile costs a happiness and 2 food, so the only gain is that 1 gold. I used to think land tiles were clearly better, but I've noticed that the wealthiest AI civs tend to be the ones with the most sea tiles.