132 crashing Civ V on game start

gunnergoz

Cat Herder
Joined
Jul 16, 2002
Messages
2,323
Location
Southern California
I've seldom had problems with the mod, even with betas, until now. I just d/l 132 and installed it, cleared the game cache - and find that every time I start a game, it crashes on the load window, right after the cursor's spinning globe turns into the pointer arrow.
I've had Steam check my local files after each crash and it says that a file was damaged and replaced, or words to that effect. This happens with 132 as the only mod loaded.

When I set up Civ V without any mods at all, it loads and plays fine. Only when I load 132 (and nothing else), it crashes on the loading screen as noted.

Any ideas/suggestions?
 
Dosnt crash for me, but the 1st city state i met dosnt respond to me, cant click on it, and the game says i havent met any other civ...

Started again new game and on turn 1 got info that rogusa got conquered :D

And ya still nothing works.
 
Just re-installed Civ V and the mod v132 and the game still crashes upon start at the same place in the loading screen.

This only happens with the mod v132. No other mods loaded.

Here's my XML log file, it that helps:
[191220.893] **** Validating Game Database *****
[191221.595] Performing Localization Checks
[191221.595] Checking Tag Format...
[191221.595] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[191221.610] Validating UnitGameplay
[191221.610] Number of selection sounds doesn't match number of units.
[191221.610] Validating Notifications
[191221.610] **** VALIDATION FAILED *****
[191221.610] Validation Took 0.710991 seconds
[191221.860] **** Validating Prefetch Process *****
[191221.860] **** Validation Success *****
[191221.860] SetGlobalActionInfo
[191221.860]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 293832 3574816
PageCache: 3115 4982
LookAside: 45 1878
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 3187272
Scratch: 0 0

Largest Allocations:
Malloc: 65280
PageCache: 1160
Scratch: 6664

Prepared Statements:
Current: 5
 
I've seldom had problems with the mod, even with betas, until now. I just d/l 132 and installed it, cleared the game cache - and find that every time I start a game, it crashes on the load window, right after the cursor's spinning globe turns into the pointer arrow.
I've had Steam check my local files after each crash and it says that a file was damaged and replaced, or words to that effect. This happens with 132 as the only mod loaded.

When I set up Civ V without any mods at all, it loads and plays fine. Only when I load 132 (and nothing else), it crashes on the loading screen as noted.

Any ideas/suggestions?

Could it be that we are having the same problem?

http://forums.civfanatics.com/showthread.php?t=456898

\Skodkim
 
Did you try the things on the Common Checklist? In particular, make sure to update Civ & mods between ending one game and starting the next. Trying to load a savefile with a different version of Civ usually crashes. This can also happen to Macintosh players who have a different version of Civ installed.
 
Did you try the things on the Common Checklist? In particular, make sure to update Civ & mods between ending one game and starting the next. Trying to load a savefile with a different version of Civ usually crashes. This can also happen to Macintosh players who have a different version of Civ installed.

Hi

Just popped in to say that I tried starting a new game based on a scenario yersterday and the game crashed on the loading screen - same bug as I mention in the thread above.

Using v137+other mods, cleared cahce etc.

\Skodkim
 
Is this only happening in world builder maps, or in regular maps as well?

I've never seen it happen with regular maps. On the other hand 90% of all starts I have are with worlds builder maps as I like to use scenarios - customizing civs/CS's,tuning maps, starting positions...

As I think I mentioned before I've experienced it with scenarions where only VEM was installed (all other mods removed from folder, cache cleard, etc...).

\Skodkim
 
Once you update to v142.5:

  1. Enable logging
  2. Attach your lua.log file to a post in this thread after a crash occurs.
This is likely a problem with code which runs on the SequenceGameInitComplete event. We should be able to isolate which use of it is causing an issue. I've added some debug printing whenever that event is called.
 
Code:
[12008.515] Initializing Lua 5.1.4
[12074.781] InstalledPanel: Refreshing Mods
[12074.890] InstalledPanel: ModID IN ('41d42a63-043b-4523-8fe5-42a8d3ba1a39', 'aec5d10d-f00f-4fc7-b330-c3a1e86c91c3', 'd565342c-f7b5-495e-9c1d-c05c2d55c8a3')
[12074.890] InstalledPanel: Refreshing Mods
[12075.281] InstalledPanel: Refreshing Mods
[12076.750] InstalledPanel: ID - 41d42a63-043b-4523-8fe5-42a8d3ba1a39, Version - 1
[12076.750] InstalledPanel: ID - aec5d10d-f00f-4fc7-b330-c3a1e86c91c3, Version - 16
[12076.750] InstalledPanel: Refreshing Mods
[12079.437] InstalledPanel: Refreshing Mods
[12079.437] InstalledPanel: ModID IN ('01127f62-3896-4897-b169-ecab445786cd')
[12079.437] InstalledPanel: Refreshing Mods
[12079.875] InstalledPanel: ID - 01127f62-3896-4897-b169-ecab445786cd, Version - 143
[12079.875] InstalledPanel: Refreshing Mods
[12081.234] InstalledPanel: Refreshing Mods
[12082.156] InstalledPanel: Refreshing Mods
[12110.531] SelectMapType: Ancient Lakes
[12154.812] Map Script: Generating Map, Rhineland.lua
[12154.812] Map Script: Generating plot map (Lua Rhineland) ...
[12154.812] Map Script: InputGrain, grain, grain_Floor:	2.0999999046326	1.8598495721817	1
[12154.812] Map Script: Processing 'Great Lakes' landmass (Rhineland.lua)
[12154.812] Map Script: InputGrain, grain, grain_Floor:	1.5	1.3972104787827	1
[12154.812] Map Script: SeaGrain, SeaPreferFine, SeaPrefer:	1	39	61
[12154.812] Map Script: Setting Plot Types (MapGenerator.Lua)
[12154.828] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[12154.843] Map Script: Expanding coasts (MapGenerator.Lua)
[12154.843] Map Script: Generating Terrain (Lua Rhineland) ...
[12154.843] Map Script: Generating Moisture Map (Lua Rhineland)...
[12154.875] Map Script: Applying blur to moisture map (Lua Rhineland)...
[12154.890] Map Script: Wet and Dry averages:	0.40949112176895	-1.1785399913788
[12154.890] Map Script: Wet and Dry counts:	439	401
[12154.890] Map Script: Arid:	141	Dry:	163	Temperate:	472	Moist:	180	Wet:	139
[12154.890] Map Script: Map Generation - Adding Rivers
[12154.906] Map Script: Adding Features (Lua Rhineland) ...
[12154.921] Map Script: Creating start plot database (MapGenerator.Lua)
[12155.000] Map Script: Dividing the map in to Regions (Lua Rhineland)
[12155.000] Map Script: Map Generation - Dividing the map in to Regions
[12155.015] Map Script: Choosing start locations for civilizations (MapGenerator.Lua)
[12155.015] Map Script: Map Generation - Choosing Start Locations for Civilizations
[12155.031] Map Script: Normalizing start locations and assigning them to Players (MapGenerator.Lua)
[12155.031] Map Script: Placing Natural Wonders (MapGenerator.Lua)
[12155.109] Map Script: Placing Resources and City States (MapGenerator.Lua)
[12155.109] Map Script: Map Generation - Assigning Luxury Resource Distribution
[12155.109] Map Script: Map Generation - Placing City States
[12155.109] Map Script: Map Generation - Choosing sites for City States
[12155.718] Map Script: Map Generation - Placing Bonuses
[12155.718] Map Script: -------------------------------
[12155.718] Map Script: Map Generation - Adding Goodies
[12155.734] Map Script: -------------------------------
[12155.734] Map Script: Establishing terrain art (Rhineland.Lua)
[12162.359] CivilopediaScreen: SetSelectedCategory(12)
[12162.359] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[12162.515] CivilopediaScreen: SetSelectedCategory(1)
[12162.515] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[12177.500] Tutorial: Enabling Tutorial
[12182.703] InfoAddictDataManager: INFO:  Loading InfoAddict Data Manager
[12182.718] InfoAddictDataManager: INFO:  InfoAddict Version: 16
[12182.750] InfoAddictDataManager: INFO:  Using replay data: false
[12182.781] InfoAddictDataManager: INFO:  Game Version: 1.0.1.511 (262623)
[12182.812] InfoAddictDataManager: INFO:  Start Turn: 0
[12182.859] InfoAddictDataManager: INFO:  Num of Civs: 4
[12182.906] InfoAddictDataManager: INFO:  Updating the historical data table with 0 turns took 0s to complete (0 queries).
[12183.234] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0s
[12183.531] InfoAddictCivRelations: INFO:  Total time to build political view: 0.016s
[12183.671] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0s
[12183.875] CiVUP_Events: INFO   Turn 0         GAMEOPTION_POLICY_SAVING: true
[12183.875] CiVUP_Events: INFO   Turn 0      GAMEOPTION_PROMOTION_SAVING: false
[12184.093] TriggerPopup: INFO   Turn 0        Initialize            Elizabeth          trigChance=0
[12184.093] TriggerPopup: INFO   Turn 0     ResetTriggers            Elizabeth          trigChance=0
[12184.734] Demographics: Dequeuing demographics
[12184.734] Demographics: Dequeuing demographics
[12186.171] VET_Events: TestOceanRifts
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 1 2 2 2 2 1 0 0 0 0 0 0 1 1 1 1 2 2 2 2 2 3 3 2 1 1 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0 0 0 1 0 1 1 2 1 1 2 2 2 1 0 0 0 0 0 0 0 0 0 0 0 1
[12186.187] VET_Events: DEPTH:  0 1 1 0 0 1 0 0 0 0 0 0 1 1 0 0 0 0 0 0 1 0 0 0 1 1 0 1 2 1 1 0 0 0 1 1 0 0 1 1 0 0 0 1
[12186.187] VET_Events: DEPTH:  0 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 1 1 1 0 0 1 1
[12186.187] VET_Events: DEPTH:  0 1 0 0 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 1
[12186.187] VET_Events: DEPTH:  0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 1 0 1 1 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1
[12186.187] VET_Events: DEPTH:  0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 1 0 0 0 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 0 0 0 0 1 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 1 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 1 1 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 1 2 2 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 1 2 2 2 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 1 1 2 3 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 1 0 0 0 0 0 0 0 0 1 2 3 3 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 1 1 1 0 0 0 0 0 0 1 2 3 3 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 1 1 1 0 0 0 0 0 1 2 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 1 1 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[12186.187] VET_Events: DEPTH:  0 0 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
[12186.187] VET_Events: TestOceanRifts Done
[12186.187] VET_Events: UpdatePlotYields Start
[12186.437] VET_Events: UpdatePlotYields Done
[12186.437] WWGD_Events: CheckPlayerStartBonuses
[12186.437] WWGD_Events: PlayerStartBonuses A Harun al-Rashid
[12186.437] WWGD_Events: PlayerStartBonuses B Harun al-Rashid
[12186.437] WWGD_Events: PlayerStartBonuses C Harun al-Rashid

I waited a few minutes before killing Civ V from the task manager once the loading screen froze.
 

Attachments

Code:
[30442.562] Initializing Lua 5.1.4
[30518.328] InstalledPanel: Refreshing Mods
[30518.391] InstalledPanel: ModID IN ('41d42a63-043b-4523-8fe5-42a8d3ba1a39', 'aec5d10d-f00f-4fc7-b330-c3a1e86c91c3', 'd565342c-f7b5-495e-9c1d-c05c2d55c8a3', '01127f62-3896-4897-b169-ecab445786cd')
[30518.391] InstalledPanel: Refreshing Mods
[30518.563] InstalledPanel: Refreshing Mods
[30519.984] InstalledPanel: ID - 41d42a63-043b-4523-8fe5-42a8d3ba1a39, Version - 1
[30519.984] InstalledPanel: ID - aec5d10d-f00f-4fc7-b330-c3a1e86c91c3, Version - 16
[30519.984] InstalledPanel: ID - 01127f62-3896-4897-b169-ecab445786cd, Version - 143
[30519.984] InstalledPanel: Refreshing Mods
[30581.063] SelectMapType: Ancient Lakes
[30631.938] Map Script: Generating Map
[30631.938] Map Script: Setting Plot Types (Lua Great Plains) ...
[30631.938] Map Script: Simulate the Gulf of Mexico (Lua Great Plains) ...
[30631.938] Map Script: Simulate the Ozarks (Lua Great Plains) ...
[30631.938] Map Script: Simulate the Rockies (Lua Great Plains) ...
[30631.969] Map Script: Setting Plot Types (MapGenerator.Lua)
[30631.969] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[30631.969] Map Script: Expanding coasts (MapGenerator.Lua)
[30631.969] Map Script: Generating Terrain (Lua Great Plains) ...
[30631.969] Map Script: Setting Terrain Types (MapGenerator.Lua)
[30631.984] Map Script: Charting the Mississippi (Lua Great Plains) ...
[30631.984] Map Script: Great Plains - Adding Remaining Rivers
[30631.984] Map Script: Map Generation - Adding Lakes
[30631.984] Map Script: 3 lakes added
[30631.984] Map Script: Adding Features (Lua Great Plains) ...
[30631.984] Map Script: Creating start plot database (MapGenerator.Lua)
[30632.031] Map Script: Dividing the map in to Regions (Lua Inland Sea)
[30632.031] Map Script: Map Generation - Dividing the map in to Regions
[30632.031] Map Script: Choosing start locations for civilizations (MapGenerator.Lua)
[30632.031] Map Script: Map Generation - Choosing Start Locations for Civilizations
[30632.047] Map Script: Normalizing start locations and assigning them to Players (MapGenerator.Lua)
[30632.047] Map Script: Placing Natural Wonders (MapGenerator.Lua)
[30632.047] Map Script: Placing Resources and City States (MapGenerator.Lua)
[30632.047] Map Script: Map Generation - Assigning Luxury Resource Distribution
[30632.047] Map Script: Map Generation - Placing City States
[30632.047] Map Script: Map Generation - Choosing sites for City States
[30632.063] Map Script: Map Generation - Placing Strategics
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	2	to City State#	1
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	2	at City State#	1	located at Plot	1	1
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	3	to City State#	2
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	3	at City State#	2	located at Plot	1	19
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	2	to City State#	3
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	2	at City State#	3	located at Plot	16	1
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	3	to City State#	4
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	3	at City State#	4	located at Plot	16	20
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	2	to City State#	5
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	2	at City State#	5	located at Plot	1	6
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	3	to City State#	6
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	3	at City State#	6	located at Plot	14	13
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	4	to City State#	7
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	4	at City State#	7	located at Plot	26	11
[30632.063] Map Script: -
[30632.063] Map Script: -
[30632.063] Map Script: -Assigned Strategic Type	3	to City State#	8
[30632.063] Map Script: -
[30632.063] Map Script: Placed Minor Strategic ID#	3	at City State#	8	located at Plot	12	3
[30632.063] Map Script: Adding Oil resources to the Sea.
[30632.063] Map Script: Map Generation - Placing Bonuses
[30632.063] Map Script: Placing Buffalo Herds (Cows - Lua Great Plains) ...
[30632.063] Map Script: -------------------------------
[30632.063] Map Script: Map Generation - Adding Goodies
[30632.078] Map Script: -------------------------------
[30637.719] CivilopediaScreen: SetSelectedCategory(12)
[30637.719] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[30637.797] CivilopediaScreen: SetSelectedCategory(1)
[30637.797] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[30641.609] Tutorial: Enabling Tutorial
[30647.609] InfoAddictDataManager: INFO:  Loading InfoAddict Data Manager
[30647.656] InfoAddictDataManager: INFO:  InfoAddict Version: 16
[30647.719] InfoAddictDataManager: INFO:  Using replay data: false
[30647.766] InfoAddictDataManager: INFO:  Game Version: 1.0.1.511 (262623)
[30647.813] InfoAddictDataManager: INFO:  Start Turn: 0
[30647.859] InfoAddictDataManager: INFO:  Num of Civs: 4
[30647.922] InfoAddictDataManager: INFO:  Updating the historical data table with 0 turns took 0s to complete (0 queries).
[30648.047] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0s
[30648.219] InfoAddictCivRelations: INFO:  Total time to build political view: 0s
[30648.594] InfoAddictHistoricalData: INFO:  No data for DrawGraph(score): 0s
[30649.016] CiVUP_Events: INFO   Turn 0         GAMEOPTION_POLICY_SAVING: true
[30649.016] CiVUP_Events: INFO   Turn 0      GAMEOPTION_PROMOTION_SAVING: false
[30649.281] TriggerPopup: INFO   Turn 0        Initialize      Harun al-Rashid          trigChance=0
[30649.281] TriggerPopup: INFO   Turn 0     ResetTriggers      Harun al-Rashid          trigChance=0
[30650.000] Demographics: Dequeuing demographics
[30650.000] Demographics: Dequeuing demographics
[30650.797] VET_Events: TestOceanRifts
[30650.813] VET_Events: DEPTH:  1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 1 0 0 0 1 1 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
[30650.813] VET_Events: DEPTH:  0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1
[30650.813] VET_Events: DEPTH:  0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 2 2 2
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 3 3 3
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 1 2 3 3 4 4 4
[30650.813] VET_Events: DEPTH:  0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 2 2 3 4 4 5 5
[30650.813] VET_Events: TestOceanRifts Done
[30650.813] VET_Events: UpdatePlotYields Start
[30651.156] VET_Events: UpdatePlotYields Done
[30651.156] WWGD_Events: CheckPlayerStartBonuses
[30651.156] WWGD_Events: PlayerStartBonuses A Bismarck
[30651.156] WWGD_Events: PlayerStartBonuses B Bismarck
[30651.156] WWGD_Events: PlayerStartBonuses C Bismarck
 

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Looking at successful game starts, they have WWGD_Events: CheckPlayerStartBonuses Done after a bunch of PlayerStartBonuses, whereas the games that freeze never finish checking the first civ (no matching WWGD_Events: PlayerStartBonuses Done).
 
Thank you, that helped me find the problem right away. It was a typo with the "find nearest ocean plot" algorithm which caused it to run indefinitely. Which map script are you attempting to play on?
 
Ah yes, any landlocked map like Great Plains would have definitely caused the issue with the free trireme. It should now detect it's impossible to place and quit trying.
 
Hmm, Great plains worked at least the first time I tried, but Rhineland is still freezing - This time Lua.log doesn't even get past the map script. In the previous logs, there's CivilopediaScreen: SetSelectedCategory() right after the map script; Trying Napoleon on Rhineland, twice, I don't get even that. Freezes after the last map script log line.
 
I've put it on my todo list; Rhineland looks like an interesting map script. It might take a while; the code for most map scripts is a little disorganized and takes a long time to figure out. My first priority right now is solving bugs that affect all maps or a wide variety of maps.
 
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