18 random civs, no more, no less

Zebul

Chieftain
Joined
Sep 1, 2006
Messages
9
I've created a mod called Elimination which is designed for exactly 18 players. Previously I had modified my WBSave so that each of the 18 players was specified with team, leader, civilization and starting location. That worked very well.

Then I decidied it would be more fun to have random civs for each game. So that the only thing decided would be the number of players (18) and where each player starts. But after this change only 9 players would be in the game. I assume this number is set by the game engine based on map size? I've tried to check for errors in my map, such as bad coordinates etc.

In my map the BeginTeam elements all look like this:
Code:
BeginTeam
	TeamID=0
	ContactWithTeam=0
	RevealMap=0
EndTeam

Of course TeamID and ContactWithTeam increases for each of the 18 teams.

The BeginPlayer elements look like this:
Code:
BeginPlayer
	Team=0
	PlayableCiv=1
	StartingX=5, StartingY=53
EndPlayer

Is it possible to do what I want, or am I forced to specify exactly which civs are to be in each game?
 
Sorry, I'm afraid I posted this in the wrong forum. Mods, please move or delete.
 
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