I've created a mod called Elimination which is designed for exactly 18 players. Previously I had modified my WBSave so that each of the 18 players was specified with team, leader, civilization and starting location. That worked very well.
Then I decidied it would be more fun to have random civs for each game. So that the only thing decided would be the number of players (18) and where each player starts. But after this change only 9 players would be in the game. I assume this number is set by the game engine based on map size? I've tried to check for errors in my map, such as bad coordinates etc.
In my map the BeginTeam elements all look like this:
Of course TeamID and ContactWithTeam increases for each of the 18 teams.
The BeginPlayer elements look like this:
Is it possible to do what I want, or am I forced to specify exactly which civs are to be in each game?
P.s. I previously posted this question in the wrong thread and copied it here, not trying to spam. D.s.
Then I decidied it would be more fun to have random civs for each game. So that the only thing decided would be the number of players (18) and where each player starts. But after this change only 9 players would be in the game. I assume this number is set by the game engine based on map size? I've tried to check for errors in my map, such as bad coordinates etc.
In my map the BeginTeam elements all look like this:
Code:
BeginTeam
TeamID=0
ContactWithTeam=0
RevealMap=0
EndTeam
Of course TeamID and ContactWithTeam increases for each of the 18 teams.
The BeginPlayer elements look like this:
Code:
BeginPlayer
Team=0
PlayableCiv=1
StartingX=5, StartingY=53
EndPlayer
Is it possible to do what I want, or am I forced to specify exactly which civs are to be in each game?
P.s. I previously posted this question in the wrong thread and copied it here, not trying to spam. D.s.