Its often been theorized what the world could have looked like had World War II taken a different course. This leads to how the Cold War would have turned out, (if it wouldve even happened) and if a Third World War wouldve happened. In part because of this fascination, Ive created this scenario using the TETurkhan 256x256 World Map.
The scenario begins between the two World Wars in 1934 with each year taking place over two turns. There is no set end time to the game, depending on how it plays out, you could go well into the future. There are three victory conditions; the space ship, domination, and conquest. 30 unique civilizations enter with no locked alliances. Everyone starts on their own.
Will you start World War II and beyond or try to live in peace? What if the Germans aligned with the United States? What if Japan and the Soviet Union joined forces against the rest of Asia? Anything can happen, depending on how you play the game.
There are a few changes to the base rules for the scenario. Half as much food is needed for cities to grow in order to sustain large cities (and the massive population growth which happens in reality after the war.) Because of the large map, Ive also increased the moves-per-turn of naval units and the operational range of aircraft. Also, since there is no Diplomatic victory, Ive decided to make the United Nations wonder act like Theory of Evolution (two advances), so that it has a solid use still.
In addition, because of issues with loading times, harbors no longer cause sea trade. Palaces cause sea and air trade and there are also trading stations I put in some places (like the southeast Asian islands) so that you can still get those resources. You can build a trading station or an airport as well for trading purposes.
The download link is attached on this post, enjoy! Im welcome to any feedback you have; this is the second scenario Ive ever made so Im still learning the craft. In the next post, Ill break down each of the players.
ALSO NOTE: THE INITIAL LOADING TIME IS WICKED SLOW! It will take a couple of minutes for it to initially load up. However, once it is loaded it actually plays surprisingly fast for having 30 civs.
The scenario begins between the two World Wars in 1934 with each year taking place over two turns. There is no set end time to the game, depending on how it plays out, you could go well into the future. There are three victory conditions; the space ship, domination, and conquest. 30 unique civilizations enter with no locked alliances. Everyone starts on their own.
Will you start World War II and beyond or try to live in peace? What if the Germans aligned with the United States? What if Japan and the Soviet Union joined forces against the rest of Asia? Anything can happen, depending on how you play the game.
There are a few changes to the base rules for the scenario. Half as much food is needed for cities to grow in order to sustain large cities (and the massive population growth which happens in reality after the war.) Because of the large map, Ive also increased the moves-per-turn of naval units and the operational range of aircraft. Also, since there is no Diplomatic victory, Ive decided to make the United Nations wonder act like Theory of Evolution (two advances), so that it has a solid use still.
In addition, because of issues with loading times, harbors no longer cause sea trade. Palaces cause sea and air trade and there are also trading stations I put in some places (like the southeast Asian islands) so that you can still get those resources. You can build a trading station or an airport as well for trading purposes.
The download link is attached on this post, enjoy! Im welcome to any feedback you have; this is the second scenario Ive ever made so Im still learning the craft. In the next post, Ill break down each of the players.
ALSO NOTE: THE INITIAL LOADING TIME IS WICKED SLOW! It will take a couple of minutes for it to initially load up. However, once it is loaded it actually plays surprisingly fast for having 30 civs.