1UPT rules out multicore AI

The thing I wonder about a strategic or tactical or diplomacy AI is: What would it take for something like that to be transferrable between games? I mean, an AI that understands strategy or tactics or international relations in a general sense is getting awful close to what I would call a true AI, which is a fascinating area but probably a bit too large for current video game development. Also, one word: SkyNet.
 
The thing I wonder about a strategic or tactical or diplomacy AI is: What would it take for something like that to be transferrable between games? I mean, an AI that understands strategy or tactics or international relations in a general sense is getting awful close to what I would call a true AI, which is a fascinating area but probably a bit too large for current video game development. Also, one word: SkyNet.

Wpuld be quite difficult unless there's a standard among strategy games.

I sort of mention the middle ware industry because a lot of arguments for spiralling hardware requirements for FPS games is about physics and graphics.

Both of which have existing middle ware solutions. The most popular being UE3 graphics engine and Havoc Physics engine.

There's absolutely nothing comparable to that in the strategy business. Everything is custom, especially the AI. And it's probably the one aspect of games that need collective effort to improve.

Imagine a licensable heuristic engine for strategy games that can plug in to a game and make it instantly perform better.
 
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