Rome does not have big bonuses to kill units like other warmongers, I find retention of defensive buildings useful and thematic.
Yes it does. That's what its UB's main bonus is, and with a mechanic that is a carbon copy of Greece's.
Incidentally, Greece's yields on kill is focused on gaining tiles, with global BGPs on kills. So there's more overlap with Rome, who gets free tiles on conquest.
The colosseum adds to the mentioned siege theme by giving more generals.
Greece also has a bonus to GGeneral generation. Hoplites generate 2x the GGPs from combat.
The more I look at these two civs the more they bleed together in my mind. Greece and Rome both have bonuses towards GGenerals and tile expansion from wars. Their melee UUs and yields-on-kills UBs have similar timings and bonuses.
The main difference between the two is Greece has a permanent combat bonus in his UA, and has a full backup strategy with his diplo focus; all Rome has is a %
modifier.
I don't find the mechanic that interesting outside of the context of Rome and prefer to keep the current building production bonus for older buildings.
Probably because it's not a very interesting mechanic, but I digress.
Civilizing Mission (Imperialism policy)
Conquered cities retain all buildings. Puppeted cities and cities with a Courthouse gain +10%
Production towards buildings, with an additional +10%
Production per Era difference between your current Era and the building's Era.
I never proposed removing the building production modifier, just the instant
on conquest. We have lots of yields on conquest bonuses, even a belief that also gives
on conquest.
As for the villa, I like the food bonus for the capital but I don't like the farm spam you need to max it. What is the use if farms if you play wide / warmonger? Any I think the villa would be much weaker than the colosseum.
Looking at it more, I think the villa is weak too. I'm going to edit OP with a buff to it.
Bear in mind that the goal is to make Rome more unique and fun to play, and not necessarily to make him stronger. Also, the proposal would move more power onto the UA, which is currently trash.
My main issue however is the fact that the new UA and new UI serve to shoehorn Rome into fealty by removing any viability or potential synergy with statecraft and artistry.
This is an interesting perspective that I hadn't considered much before proposing.
One thing to consider is that the 2
in the capital from the UI, which requires 2nd ring and land around that to get adjacencies, means that the UI makes for a pretty interesting wide Tradition strategy. You potentially have a lot of free
coming into the capital that lets you work more specialists, and if you can force annex a military city-state, that shores up Tradition's weakness on units with a drip feed of
-free units. This is a good base for an Artistry play. If the Colosseum is replaced, you lose the
GAPs from the kit, but you gain
on tiles, the 3 yields that golden age's augment. The UI's yields on tiles is great for Artistry, so I disagree that Rome has no Medieval options.