Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 19
Proposal: Reduce the production cost of the workshop from 350 hammers to 250 hammers.
Rationale: The workshop is a simple example of paying hammers to make hammers, so we can very easily evaluate its worth. In a typical scenario, a city building a workship might have 8ish forests, and be in the 10-19 pop range. So for 350 hammers, we get +11 hammers. So it takes ~32 turns before the building pays for itself. That is a long time to recoup any benefit for a building.
Now we could increase the benefit, but as we are already discussing a concern of a production "glut" in the game, we don't want to stack on even more yields. So we have a simple alternative, just make the building cheaper. At 250 hammers, it will recoup in 23 turns, still a fair amount but much than what it does now.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 19
Proposal: Reduce the production cost of the workshop from 350 hammers to 250 hammers.
Rationale: The workshop is a simple example of paying hammers to make hammers, so we can very easily evaluate its worth. In a typical scenario, a city building a workship might have 8ish forests, and be in the 10-19 pop range. So for 350 hammers, we get +11 hammers. So it takes ~32 turns before the building pays for itself. That is a long time to recoup any benefit for a building.
Now we could increase the benefit, but as we are already discussing a concern of a production "glut" in the game, we don't want to stack on even more yields. So we have a simple alternative, just make the building cheaper. At 250 hammers, it will recoup in 23 turns, still a fair amount but much than what it does now.
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