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Enginseer
Last Activity:
Dec 11, 2017 at 2:40 PM
Joined:
Nov 7, 2012
Messages:
2,149
Likes Received:
463
Trophy Points:
83
Gender:
Male
Location:
Nottingham, UK

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Enginseer

Salientia of the Community Patch, Male, from Nottingham, UK

Enginseer was last seen:
Dec 11, 2017 at 2:40 PM
    1. Jarula
      Jarula
      hey enginseer any chance I could have your permission and help to mod a mod of yours AKA Vietnam by adding
      2 new unique decisions
      The first one I want to make one for the first dynasty.
      gives +1% culture per great work
      The second one like something on resist or something...
      1. Enginseer
        Enginseer
        Permission? Sure. Help? I might not be much of it.
        May 30, 2017
        Jarula likes this.
      2. Jarula
        Jarula
        heres my idea one is the first dynasty.
        creates a unique building
        2 magistrates
        Start Dynastic tradition ancient era unlock
        +1% culture per great work empire wide
        +3 culture
        Decision 2
        can be used once per era
        1 magistrate
        Resist the invaders
        must be at war with enemy within your borders
        spawn 1 melee unit per city these units have unique promotion generate culture per enemy destroyed.
        May 30, 2017
    2. Crimson13
      Crimson13
      Hey Enginseer, in your topic "Grabbing Unique Buildings for New City Events" you mentioned you were able to create workers who could build UI's. Could you tell me how you did that? I'm trying to mod a civ that lets it create the UI's from CPP but I haven't had any luck.
      1. View previous comments...
      2. Crimson13
        Crimson13
        I admit, most of my skill comes from copy & paste, haha. I can make out a good deal of the SQL, that's easy to copy & paste and within my small skill of tweaking. But the LUA makes no sense to me.
        Dec 12, 2016
      3. Enginseer
        Enginseer
        Replace CIVILIZATION_NETHERLANDS with the civilization you intended for, add as much elseif iBuild == GameInfoTypes.BUILD_POLDER3 and Players[iPlayer]:GetCivilizationType() ~= LelBalancedDutch then return false after the first "return false" in the original Lua file and replace BUILD_POLDER# with those UI Builds.
        Dec 13, 2016
      4. Crimson13
        Crimson13
        Um...I don't want to sound stupid or bother you but the only thing I understood of that was replace CIVILIZATION_NETHERLANDS in the LUA file with the mod civ name. Everything else just went right over my head.
        Dec 13, 2016
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  • About

    Gender:
    Male
    Location:
    Nottingham, UK
    Steam ID:
    STEAM_0:1:49550333
    Civ5 Difficulty Level:
    King
    Civ4 Difficulty Level:
    Prince
    Civ3 Difficulty Level:
    Monarch
    Civ5 Versions:
    • Basic Edition
    • Gods & Kings
    • Brave New World
    • DLC (various)
    Civ4 Versions:
    • Regular Edition
    • Warlords Expansion
    • Beyond the Sword Expansion
    Civ3 Versions:
    • Civilization III
    Gender:
    Male

    Signature

    CP Mod Compatibility | CBP World Congress Reformation | Leadership Reformation | CBP E&D Compatibility Version | Civics and Reform
    "Do not ask what your modding community can do for you, but ask what you can do for your modding community."

    Economic Right: 2.13 | Social Authoritarian: 1.28