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Nov 7, 2012
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Somewhere in California

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Salientia of the Community Patch, Male, from Somewhere in California

Enginseer was last seen:
Jul 2, 2022 at 7:34 PM
    1. Bruhmoment
      In your VP mod compatibility pack, all of the new religious buildings don't appear, (Aul, Xuemiao,)
      Unless this is from interference from mods, I don't think this is supposed to happen
    2. tranx
      Hello. I'm interested in both your mods Unique City States and Community Patch Events for VP. Are they available in Direct Download, on Civfanatics or another website like mega.nz? Thanks
    3. Dovaj
      I know it has been a LONG time, but out of curiosity and interest, I am looking at the Canton Pirates CBO Compatibility mod up on Steam, it looks to me like all of the LUA files are completely REM/Commented out?

      Having the mod listed on the Showcase thread is tantalizing. I am seeing the turn 80ish CTDs.

      I do appreciate all of your GREAT WORK. Thank you.
      1. Enginseer
        I thought I removed that? :L
        May 23, 2020
    4. clipart
      Hey, I was recommended to ask you by someone referencing your mod: https://forums.civfanatics.com/threads/technology-cost-of-history.607548/

      I play on Marathon all the time now and have looked for mods that increase length. I'm not looking for historical accuracy, in fact, I find the end game is way too quick with Great Scientist bulbings.

      What would you suggest? Do you know of any mods that would do this?
      1. Enginseer
        I'm confused. This mod does exactly that?
        Apr 11, 2019
    5. Jarula
      Somethings off about your Nubia civ. causes all the leaderscreens to malfunction.
      1. Enginseer
        Try it without my Nubia mod(but with only the original Nubia).

        Also, if this is in a modpack. I don't assist with that as well.
        May 24, 2018
    6. Jarula
      hey enginseer any chance I could have your permission and help to mod a mod of yours AKA Vietnam by adding
      2 new unique decisions
      The first one I want to make one for the first dynasty.
      gives +1% culture per great work
      The second one like something on resist or something...
      1. Enginseer
        Permission? Sure. Help? I might not be much of it.
        May 30, 2017
        Jarula likes this.
      2. Jarula
        heres my idea one is the first dynasty.
        creates a unique building
        2 magistrates
        Start Dynastic tradition ancient era unlock
        +1% culture per great work empire wide
        +3 culture
        Decision 2
        can be used once per era
        1 magistrate
        Resist the invaders
        must be at war with enemy within your borders
        spawn 1 melee unit per city these units have unique promotion generate culture per enemy destroyed.
        May 30, 2017
    7. Crimson13
      Hey Enginseer, in your topic "Grabbing Unique Buildings for New City Events" you mentioned you were able to create workers who could build UI's. Could you tell me how you did that? I'm trying to mod a civ that lets it create the UI's from CPP but I haven't had any luck.
      1. View previous comments...
      2. Crimson13
        I admit, most of my skill comes from copy & paste, haha. I can make out a good deal of the SQL, that's easy to copy & paste and within my small skill of tweaking. But the LUA makes no sense to me.
        Dec 12, 2016
      3. Enginseer
        Replace CIVILIZATION_NETHERLANDS with the civilization you intended for, add as much elseif iBuild == GameInfoTypes.BUILD_POLDER3 and Players[iPlayer]:GetCivilizationType() ~= LelBalancedDutch then return false after the first "return false" in the original Lua file and replace BUILD_POLDER# with those UI Builds.
        Dec 13, 2016
      4. Crimson13
        Um...I don't want to sound stupid or bother you but the only thing I understood of that was replace CIVILIZATION_NETHERLANDS in the LUA file with the mod civ name. Everything else just went right over my head.
        Dec 13, 2016
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    Somewhere in California
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    Civ5 Versions:
    • Basic Edition
    • Gods & Kings
    • Brave New World
    • DLC (various)
    Civ4 Versions:
    • Regular Edition
    • Warlords Expansion
    • Beyond the Sword Expansion
    Civ3 Versions:
    • Civilization III


    CP Mod Compatibility | CBP World Congress Reformation | Leadership Reformation | CBP E&D Compatibility Version | Civics and Reform | Vox Populi Discord
    "Do not ask what your modding community can do for you, but ask what you can do for your modding community."

    Economic Right: 2.13 | Social Authoritarian: 1.28