1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice
Last Activity:
Apr 29, 2017 at 3:59 PM
Nov 7, 2012
Likes Received:
Trophy Points:
Nottingham, UK

Share This Page


Trade Agreement, from Nottingham, UK

Enginseer was last seen:
Apr 29, 2017 at 3:59 PM
    1. Crimson13
      Hey Enginseer, in your topic "Grabbing Unique Buildings for New City Events" you mentioned you were able to create workers who could build UI's. Could you tell me how you did that? I'm trying to mod a civ that lets it create the UI's from CPP but I haven't had any luck.
      1. View previous comments...
      2. Crimson13
        I admit, most of my skill comes from copy & paste, haha. I can make out a good deal of the SQL, that's easy to copy & paste and within my small skill of tweaking. But the LUA makes no sense to me.
        Dec 12, 2016
      3. Enginseer
        Replace CIVILIZATION_NETHERLANDS with the civilization you intended for, add as much elseif iBuild == GameInfoTypes.BUILD_POLDER3 and Players[iPlayer]:GetCivilizationType() ~= LelBalancedDutch then return false after the first "return false" in the original Lua file and replace BUILD_POLDER# with those UI Builds.
        Dec 13, 2016
      4. Crimson13
        Um...I don't want to sound stupid or bother you but the only thing I understood of that was replace CIVILIZATION_NETHERLANDS in the LUA file with the mod civ name. Everything else just went right over my head.
        Dec 13, 2016
  • Loading...
  • Loading...
  • About

    Nottingham, UK
    Steam ID:
    Civ5 Difficulty Level:
    Civ4 Difficulty Level:
    Civ3 Difficulty Level:
    Civ5 Versions:
    • Basic Edition
    • Gods & Kings
    • Brave New World
    • DLC (various)
    Civ4 Versions:
    • Regular Edition
    • Warlords Expansion
    • Beyond the Sword Expansion
    Civ3 Versions:
    • Civilization III
    Civ2 Versions:
    Civ1 Versions:
    Col Versions:


    CP Mod Compatibility | CBP World Congress Reformation | Leadership Reformation | CBP E&D Compatibility Version | Civics and Reform
    "Do not ask what your modding community can do for you, but ask what you can do for your modding community."

    Economic Right: 2.13 | Social Authoritarian: 1.28