2 new mod components that I would like to see in this mod

Joined
Apr 29, 2003
Messages
4,509
Location
the Netherlands
I really like this mod, but there are 2 mod components that I always use in my normal Warlords games that aren't included in this mod and thus I thought that I could ask nicely if you would consider adding them. :)

The first is Civ4lerts.
It is a mod component that gives you alerts of certain events at the start of your turn. The events are then stored in the event log as with all the other messages that you get at the start of your turn. It makes it easier to not forget or miss events. It can be configured by the user so that you only get reminded of those events that you are interested in.
It is also added to the Hall of fame mod which even has an in game screen to configure the settings of their mods.

The alerts include:
City pending growth
City pending unhealthy
City pending angry
City growth
City growth unhealthy
City growth angry
Gold trade + threshold
Gold per turn trade + threshold

The basic mod can be found here.

The Hall of Fame mod has also added alerts for the availability of technologies for trading purposes. But I haven't played that mod in a while so they might have added even more.

The second mod component is
Requies Exotic Foreign Advisor.

It is a new and improved foreign advisor and the main reason why I like it is the glance screen. It is a screen where you can see in one look, all of the relations of the various leaders with one another. So not a lot of clicking to find out who likes who and who hates who, just one diagram with the relationship values of all the leaders. You can even sort the screen on the most liked to least liked of every leader.

To get a view of that screen, you can take a look at the second post of this thread. However, the version posted there is out of date. A version updated to Warlords can be found here.
Note the bug and fix mentioned in post 15 of that thread.
By the way, this mod has also been added to the Hall of Fame mod.

I hope these 2 mod components sound interesting to you. :)
 
Why not, they look nice. The Exotic Foreign Advisor should work with BetterAI right now since there's no SDK modification in it (?), the other one I don't know.

Basically every mod which doesn't use the SDK (python and xml only mods) should work with BetterAI without changing anything. Otherwise the C++ source code has to be merged to rebuild the DLL.
 
Sorry, I actually posted this in the wrong mod forum. Not that I wouldn't want this included in this mod, but this mod should focus on a better AI and not other stuff like what I posted here. Sorry.

Edit: For people who wanted to know: there is no problem with adding both mentioned mods to betterAI. No conflicts.
 
Back
Top Bottom