Blkbird said:
I'm however a little bit irritated by your intention to claim the marble so early in the game. Do we want to build wonders so early?
If I'm irritating you already, then you're probably taking this game too seriously
I should be clear that my arguments are intended to be backchannel discussion unless otherwise noted because I want to learn also. If I *really* wanted to implement these ideas I'd sign up to be a DP (which I've not done)... If I use words like "recommend", then I'm probably serious about it - lol
---
Let's ignore the wonder argument (and we shouldn't) for the time being.
When worked by a city (not just within our cultural influence), this marble tile is worth 1 food and 2 hammers base. Improved, it's worth 1 food, 4 hammers, and 2 commerce. If you were excited about working the ivory (1/4/1) (and we shouldn't) then the marble should pique your interest. This tile is also accessible from the coast which makes it ideal for building up a monster research town. The nearby desert/plain squares are discouraging, but it's still quite a find. As to the rarity of marble, there seems to be ~1 such tile for every 2 civilizations (the same seems true of stone).
Still discounting the wonder argument (and we shouldn't) ... in the 5 turns we spent getting to the fish/crab/wheat square (a FABULOUS location, I agree), we could have travelled a road and settled in 1 turn and gotten up to 16 hammers and 8 commerce. That's 1/3 of The Oracle.
Finally, looking at the wonders... since marble will halve the production time, we have a tremendous edge over any competitors (even if they had the tech available before us). I'm including a tab-delimited .txt file that I recommend that you import into Excel and use the sorts/filters.
The first marble wonder, The Oracle, collects a very respectable 8 culture per turn until the end of the game, produces 2 GPP to Great Prophet (admitably one of the weaker GPs), and a free tech (which should be translated as ~1000 beakers) that you can immediately choose based upon your need/greed. I can't tell you how often this results in Music (Great Artist) or one of the later religions (and subsequent Holy City structure).
The second marble wonder, The Great Library, also produces 8 culture until the later middle game and 2 GPP to Great Scientist (Academy is very strong) and 2 free Scientists (which I think also contribute GPPs to Great Scientist as well as research). Winning the tech war is still a valuable weapon in winning Civ.
Lastly, when you get Music and either Hinduism or Islam (and 3 temples of that religion), you get the double speed production of their respective cathedrals which are monster culture and happiness structures. With two religious neighbors, we should get access to at least one of these religions assuming we don't discover one ourselves.
There are another half dozen structures to which marble contributes and those are season to taste in my opinion. My point about marble is that it should be respected as a potentially game-defining commodity; especially if it's within your starting sphere of influence.
---
The better play, however, is to head our second settler NW (assuming you had pre-roaded to the ivory) and settle on the hill (or the square north of the hill) and gain access to horses. You could potentially have 1/2 a Keshik ready to go and you've severely pinched of expansion territory for our not-so close neighbors (Egypt, at least) looks far off. I like the hill better than the plain because you get a little more of the river for commerce, you get a more defensible position (important for a buffering frontier town), and at least half again as many forest chops to hurry production along. You'll almost certainly gain access to the wheat/cow through culture and you'll have room enough to build another town N or NNE to exploit these resources.
I'd then use that road as a launch point to build our third city where the DP built the second, and then built our fourth city on the marble coast to crank out Great Library.
---
None of this has any bearing on the current direction of the game... I'm just explaining the reasons behind my suggestions.