3 Strength City Attack?

steveg700

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Feb 9, 2012
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Is there any sane reason for my city to have only a 3 Strength? Kinda need to kill these barbs.

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No idea, but I've seen weirdly low city attack strengths in my last few games. If someone has any idea, would love to know.

If you're playing an unmodded game and the same thing happens when you save and reload the game, it might help if you post the save in the bugs sub- forum to this forum.
 
No mods.

And the barb camp seems to be able to produce an infinite stream of units, replacing everything that I kill instantly.
 
Is there any sane reason for my city to have only a 3 Strength? Kinda need to kill these barbs
City ranged attack is determined by the civilization's strongest ranged unit. It doesn't look like you have any ranged units and you're in the Classical Era, yes?
 
From Victoria's City Combat guide:
  • A city attacks with the highest base range strength of any land or sea ranged unit the civ has built.
  • If a civ has not built any ranged units, a city fires with a strength of 3.
 
Build an archer bro.
 
Well, you start the game with slings, which have a ranged strength of 15, so even allowing for the game's logic of using the highest strength of a ranged unit, it doesn't seem to be in keeping with that.
But you must have built at least one of them. If you never built one, city ranged strength stays at 3. Once you build a slinger, it goes up accordingly and stays there. You may lose that slinger, but city ranged strength will not go down, because you already have history of having had a ranged unit.
 
Seems like they are throwing sticks at enemy. Atleast they won't be out of ammo - the scouts' dogs will go fetching.. :spear:
Unless you're using the cat skin mod, in which case they'll just curl up and take a nap. If you're lucky, they'll bring back a dead bird or mouse that you can throw at the enemies. Too bad there isn't a disease/plague mechanic.
 
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