Why is river goddess broken?

planetfall

Emperor
Joined
Jan 18, 2002
Messages
1,486
Location
California
In another thread there was a discussion about the river goddess pantheon and if it was a good pantheon to choose. It is the only pantheon that improves amenities and is pantheon's are supposed to stick through out the entire game.

But, on examination of GS game, this does not happen. Selected this pantheon and around turn 80 any bonus disappeared and amenities are not shown. For test I had 3 cities with holy site. Earlier the first 2 cities showed the expected 2 amenity bonus, but on getting holy site established in 3rd city both cities lost the amenity bonus.

Anyone else seeing this and anyone have an explanation?

FYI, there is a cryptic comment in a config file:
----
Expansion2_RemoveData
line 32
<!-- We are removing this but re-adding it elsewhere. Leaving it in causes indexing issues apparently. It needs to go at the end of the list now... -->

lines 526 527
<Delete ModifierId="RIVER_GODDESS_HOLY_SITE_AMENITY"/>
<Delete ModifierId="RIVER_GODDESS_HOLY_SITE_AMENITY_MODIFIER"/>
 
Sounds odd, is this with any mods on?
I personally havent checked whether or not the river goddess pantheon was active, but if it falls off then it becomes even more irrelevant than it already is.
 
Not that I know of. I took off the religious unit movement mod. Only mod is the mod for reporting more data with fuller reports. I was thinking the 10% happiness city growth would snowball and since so many of the pantheons have very limited effect, it seemed like one that might be good. Normally I go for fertility rites, but this seemed like an interesting patheon to try. It's so annoying to have the screen say the effect is 2 amenities and 2 housing, but not see it show in the city detail screen. Makes me wonder, if I should try a different pantheon.
 
Asking because the timing of your pantheon being removed (it's effects at least) sounds like a bug that could have been triggered when you either got a religion, or one from someone else.
 
Ok, now it makes sense. I'll give up on river goddess as it's only good if the effect lasts at least thru medieval age. It's supposed to last thru the entire game, which would make it very powerful. So it's either divine spark, craftsman, or fertility.
 
Update on this issue. In GS river goddess is supposed to provide 2 amenities and 2 housing. It turns out that it will provide the amenity but not the housing. In terms of the xml coding, in GS name changed from singular amenity to plural amenties.
No idea why housing is not recognized. Just a minor FYI update for the forum.
 
Update on this issue. In GS river goddess is supposed to provide 2 amenities and 2 housing. It turns out that it will provide the amenity but not the housing. In terms of the xml coding, in GS name changed from singular amenity to plural amenties.
No idea why housing is not recognized. Just a minor FYI update for the forum.
Thanks for checking this out. I guess the pantheon is pretty much worthless then.
 
None of the pantheons are worth much but a micro advantage. I play with a modified river goddess pantheon, 4 amenties instead of 2, and still with, say 10 cities, one or two will have one level higher happiness than without this pantheon. So something to get excited about. Not at all, it only saves a tiny little bit and is mostly helpful in middle game before advanced goverments or Estádio do Maracanã.

I need more help in middle game, so out of all the bad choices, I usually use this one, unless few rivers.
 
None of the pantheons are worth much but a micro advantage.
This is I take great issue with.
Most pantheons are indeed not worth fretting over, but religious settlements usually gives a pretty solid advantage (if the timing is good), and adjacency pantheons with the right terrain usually give a huge advantage.
So much so that your entire early game can snowball out of control as you hit some key timings that otherwise wouldn't be possible (due to the synergy between high adjacency holy sites, work ethic and boosted further if you reach monumentality).
A substantial portion of my games involve that setup just because of how strong and consistent it is, and there is a reason why more "serious" game mods such as the better balanced game mod for competitive play (developed by a community of veteran players), nerfed both the adjacency pantheons and work ethic hard (the setup which shines the most when you have both, due to the amount of cities that can benefit incredibly hard from it and set up said snowball) while leaving most other pantheons roughly in their same place (apart from religious settlements, for the same reason).
 
Back
Top Bottom