3-turn settler pump?

Gato Loco

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Dec 21, 2004
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I've been reading up on various tactics and came accross the 6-turn and 4-turn settler pumps. Very useful, and something that seems obvious once you hear it. However, I was wondering, has anyone ever gotten a 3-turn (or 2-turn) settler pump on a random map? I managed to set one up using the editor, but it took 3 grassland cows, 1 floodplain wheat, a bonus grassland, and 3 forests. Not a likely combination, but not totally ridiculous. I haven't been able to set up a 2-turn pump yet without disbanding warriors for extra shields every turn, at least under despotism.


p.s. to actually build the settler in the attached save, you have to mm the city. Obvious, but i should probably mention it anyway.
 
Two floodplain wheats and a grassland cattle. Three forests. Many Bonus Grasslands. Never gotten one before.

Size 5) Work the two FP wheats, the cattle (all irrigated) and two BGs. Six shields + two on growth.

Size 6) Work the cattle, a FP, two forests, and two BGs. ten shields, making 18

Size 6) Same, plus two on the growth.

Voila!
 
Here's a 2-turn:
3 irrigated cattle on BG=15-3=12 fpt. 2*3=6 spt.
2 mined hills with iron=4*2=8. 12-2=10 fpt. 8+6=14 spt.

In addition: 1 mined BG: 2 spt.

Turn one: Size 5, with Granary. Citizens on terrain mentioned above, growth in 1 turn.
Turn two: 6th citizen on BG, that's 16 spt. 16+14=30, or a settler.

And a 1 turn:

2 irrigated cattle on BG, railroaded (6*2=12 fpt and 2*2=4 spt.)
2 mined hills with iron, railroaded (5*2=10 spt, 12-2=10 fpt.)
1 mined grassland, doesn't need to be railroaded (10+4+1=15.)

Turn 1: City needs Granary, Factory, and some sort of Power Plant. Somewhere there needs to be Longevity. Power Plant+Factory=spt*2 (so 15*2, or 30.) Of course, in the Modern Age the land is probably taken anyway, but this is kind of fun.

Never done either of these, I don't get these kinds of starts.
 
It's impossible to have a 1-turn pump, because unless you add a Worker every turn you can only grow 1 size per turn, and thus you will eventually drop in population below the level where you can sustain 1-turn growth or 30 SPT.
 
No it's not. You need Longevity, Iron works, a factory, nuclear plant, granary, etc...
 
Woops, missed the mention of Longevity... fine then, gets through on a technicality... still a stupid idea though. ;) :D
 
It looks like two FP wheats, a grassland cow, three BGs, and three forests is the best bet for a three turn pump.
 
how about a 3.33 settler pump? good enough :smug:

here's a thread from someone who figured out how to get 3 settlers every 10 turns in gotm20. not quite 1 every 3 turns, but pretty damn close. however, be warned, the person who posted this was never heard from again..... :hmm:

Kish of Death
 
Why'd one want a superfast settler factory well into the modern age?
I wouldn't, there's no real use for it. But it's cool to think it could be done.
Not possible on a random map. You never get any resources on BG (but you can do that with the editor, so you find it on many usermade maps, and even in some of the Firaxis Conquests).
Oh... I'll have to find another way (if there is one.)
 
The Last Conformist said:
Why'd one want a superfast settler factory well into the modern age?

Nuke, raze, settle. Repeat. Assuming domination is the desired victory condition. Why not?
 
grahamiam said:
how about a 3.33 settler pump? good enough :smug:

here's a thread from someone who figured out how to get 3 settlers every 10 turns in gotm20. not quite 1 every 3 turns, but pretty damn close. however, be warned, the person who posted this was never heard from again..... :hmm:

Kish of Death
I replayed Gotm20 in a SG... and we got two four-turn pumps, making a two-turn pump. :p :smug:
 
The Last Conformist said:
I suppose if I that long into the modern age it would be because I wasn't aiming for domination.

I think someone needs to make a new scenario - post apocalyptic world, each civ has survived in a single utopian city (with plenty of cattle, iron, etc to eventually make a 2 turn settler factory) and must regain domination of the globe. Start with some modern techs, must relearn some other basic techs, make some new specialized techs. Anyone done that before?
 
Not that you would Use a city with the Iron Works as a settler pump anyways...but this is mostly just a hypothetical discussion any ways.
 
I feel compelled to say that I play Demigod/Deity and NEVER EVER really needed a pure 4-turn-settler-pump.

I was never going for a 4-turn-pump, I prefer to have two 5-6 turn pumps. ;)

Such settler pumps are great, no doubt. But there are players out there who can really win and do well without them.

I guess Sid requires one, but I can confirm that you can do without such lucky city spots on Demi/Deity.
 
If you played far enough into the game to get Longivity and Iron Works on higher levels and your military is far too weak to compete with stronger neighbors, you could make good use of the setteler pumps by settling sites where other armies have razed cities to the ground. I've never built either of these wonders but on Diety I went from being 14th in population (out of 16) to 3rd in population (out of 12) by settling in every spot I could get my settlers into and using workers to irrigate everything like mad, although I don't know of any other civ3 players who are totally passive and trying to repopulate the world when all the other countries are busy destroying each other. (My military has about 100 units and grows by about 10 units per turn though so I am changing this.)
This probably won't make good use of the 1-turn pump but it is a case where you could pump out settlers after Longivity and Iron Works are built.
 
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