(5-04) Nerf God of War

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pineappledan

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Current God of War, as of Congress 3:
:c5faith:Faith from Kills (175% of unit CS), and Melee units heal for 10 points after killing a military unit.
+2:c5faith:2:c5production: from Barracks.

Proposal:
Remove heal on kill from God of War

Reason:
It's too strong right now, and doesn't need 3 abilities. It's pretty much the default pick if you are going warmonger that game, because it gives so much more value than any other pantheon option.
The :c5faith: on kills already keeps the ability scaling and relevant. An additional heal on kill is unnecessary
Adding Heal on Kill here stacks too much too fast with Authority.
 
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I'd welcome a total rework of this belief, it tries too hard to mimic Aztec kit and playing any authority civs with it makes for too similar games. It also scales too hard as the game progresses, that's beyond what a pantheon should help with if you ask me, especially a easy founder one.
Agree with this. I am sure it is always chosen over other pantheons if one plays any Authority civs, especially the Aztecs.
 
I'm questioning if the faith bump here is really need with this "nerf".

I mean even without the healing, I still feel like this will be a go to pantheon for many warmongers, and the faith yields right now are strong enough to give it excellent founding potential. More faith just feels like overkill.

I would argue that the pantheon before was simply overpowered in warmonger hands, and could stand a straight nerf rather than a nerf + buff.
 
sure. I'll just straight nerf.

Just figured an extra 25% is small potatoes and it wasn't worth having weird math.
 
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