pineappledan
Deity
Brute Force current bonus vs barbs: 33%
Brute force is currently on Adventurers, Warriors, and Spearmen (and their respective UUs)
Current bonuses vs barbarians from difficulty:
New handicaps:
Difficulty: Human - AI
Settler: 60 - 0
Chieftain: 40 - 20
Warlord: 33 - 33
Prince: 33 - 33
King: 25 - 40
Emperor: 25 - 40
Immortal: 10 - 50
Deity: 0 - 50
Lower Brute Force bonus vs barbarians to +25% (down from +33%)
remove Brute Force promotion from Spearmen (ie. revert change from last congress)
reasoning:
Brute force is currently on Adventurers, Warriors, and Spearmen (and their respective UUs)
Current bonuses vs barbarians from difficulty:
New handicaps:
Difficulty: Human - AI
Settler: 60 - 0
Chieftain: 40 - 20
Warlord: 33 - 33
Prince: 33 - 33
King: 25 - 40
Emperor: 25 - 40
Immortal: 10 - 50
Deity: 0 - 50
Lower Brute Force bonus vs barbarians to +25% (down from +33%)
remove Brute Force promotion from Spearmen (ie. revert change from last congress)
reasoning:
- Warriors would effectively stay the same or be slightly stronger vs barbarians at most difficulties, losing 8% off their promotion, but hedging that against difficulty. slingers, spearmen, scouts etc. would become stronger vs barbs
- The stated reason for adding brute force to spears last congress was that warriors are a little too good vs barbs for their cost relative to spears, which are only slightly better, but much more expensive, but that reasoning fails to account for difficulty bonuses
- Weakening brute force slightly would widen the gap between spearmen and warriors, making warriors less "efficient" vs barbs relative to spearmen, and making upgrading more worthwhile
- increasing bonuses vs barbarians overall satisfies a general complaint that barbarians have gotten too punishing, especially on lower difficulties
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