[Vote] (5-13) Ancient Ruin Change Proposals

Approval Vote for Proposal #13


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The fly in the ointment is treasure hunter.

If you want recon units to get MORE than other units for ruins then ruins need to give numerical rewards. And that’s what proposal 18 does

If you want recon units to be the ONLY ones to get ruins then treasure hunter can be removed and non-numerical rewards can stay. That’s what proposal 18a does.

It sounds to me like users are conflating the two proposals and confusing themselves, concocting a fictional worst-of-both-worlds proposal in their minds than getting mad about it. I would encourage people to take a breathe and re-read each proposal. Both proposals take opposite approaches to fix the problem with treasure hunter; the community is being given the choice to keep non-numerical bonuses or keep treasure hunter.

Either change is preferable to the current situation.
 
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If you want recon units to get MORE than other units for ruins then ruins need to give numerical rewards. And that’s what proposal 18 does

If you want recon units to be the ONLY ones to get ruins then treasure hunter can be removed removed and non-numerical rewards can stay. That’s what proposal 18a does.
As I read them, both seem to do away with non-numerical rewards, unless I'm not understanding what you mean here. I would vote for a change to recon-only goody huts with status quo rewards, but both options here also incl. shift to yield-based rewards
 
18a keeps the +1 :c5citizen: pop ruin and the free tiles ruins. It only removes free tech and replaces it with:c5science: for separate reasons that he cites which have nothing to do with it being a numerical bonus.
 
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How about if every unit could pick ruins, but treasure hunters would just get a 2 rewards? Like for example 2 random techs instead of 1. Or 1 random tech and +1 Pop.
 
How about if every unit could pick ruins, but treasure hunters would just get a 2 rewards? Like for example 2 random techs instead of 1. Or 1 random tech and +1 Pop.
Interesting idea, I would personally prefer two random different rewards.
 
That makes it a nice tradeoff. You get a tech but not necessarily the one you want.
or rather it's always one you don't want

The free tech will always be one that you aren't currently researching. This leads to some weird and dumb gameplay for optimizing it: Every time you're about to grab a ruin, swap to whichever tech you want to not get. Then swap back after you grab it.
 
If we get with option 5-18 or status quo, we might as well give treasure hunter to pathfinders because if you haven't find a ruin that upgrades your PF to scout, all ruins have already been found when you finally learn sailing in a pangea game.
 
I wish 18a rebalanced experience as well, in case you don't enable the custom mod option.
 
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