In this poll one of the options is for both civs together. Therefore the options are all possible combinations of the Aztec + Egypt standalone options and then this joint option.
Choose which components you want to see for the Aztec!
Proposer: @pineappledan
Sponsor(s): @axatin
Remove Jungle/Forest start bias
New Unit - Jaguar (replaces Longswordsman)
Unlocked at Steel
160
Does not require Iron
23
CS
2
Movement
"Discipline"
"25 HP heal on Kill"
"War Captives" (+30%
Combat Strength vs units with 50 HP or less)
New National Wonder - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a
Golden Age on on Construction
+6
Faith and +3
Food (up from +6
Faith only)
+2
Faith and +1
Gold, and +2
Food to all Barracks and Temples
+2
to Lakes
1
Great Work of Music Slot
-1
unhappiness from Religious Unrest
Gain 1
Population instantly when a
Golden Age Begins
Gain 10
Faith and
Gold whenever you kill an enemy unit during a Golden Age, scaling with Era
Production cost scales with number of Cities
Old Unit - Otomi (replaces Warrior):
Available at Agriculture
40
Production cost
10
CS
2
Movement
Woodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
Old Building - Telpochcalli (replaces Library)
Unlocked at Writing
150
1
Maintenance
+2
Science
+1
Science for every 4
Population in City
-1
Unhappiness from Distress
1 Specialist in the city does not generate
Urbanization
Gains +1
Food, +1
Production, and +2 XP to units trained in this city whenever you enter a
Golden Age.
Bonus stacks up to 10 times (max of +10
/
and +20 XP)
Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)
Proposer: @azum4roll
Sponsor(s): @axatin
All as in the base proposal except a one-line change:
Old Building - Telpochcalli (replaces Library)
Unlocked at Writing
150
1
Maintenance
+2
Science
+1
Science for every 4
Population in City
-1
Unhappiness from Distress
1 Specialist in the city does not generate
Urbanization
Gains +1
Food, +1
Production, and +2 XP to units trained in this city whenever you enter a
Golden Age.
Bonus stacks up to 10 times (max of +10
/
and +20 XP)
Bonus is retroactive (ie. GAs triggered before the Telpochcalli is built are counted)
Proposer: @stormfallen
Sponsor(s): @axatin
All as in the base proposal except a one-line change
New National Wonder - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a
Golden Age on on Construction
+6
Faith and +3
Food (up from +6
Faith only)
+2
Faith and +1
Gold, and +2
Food to all Barracks and Temples
+2
to Lakes in the Empire
1
Great Work of Music Slot
-1
unhappiness from Religious Unrest
Gain 1
Population instantly when a
Golden Age Begins
Gain 10
Faith and
Gold whenever you kill an enemy unit during a Golden Age, scaling with Era
Production cost scales with number of Cities
Proposer: @DoveCDog
Sponsor(s): @axatin
New Unit - Jaguar (replaces Pikeman)
-15% cost (production, gold, faith)
+33%
CS in Jungles and Forests
Woodsman
Does not have the pikemen anti-mounted bonuses
Can be purchased with faith (even without Zealotry).
Aztecs cannot produce Spearmen
(MAGI: Trait_NoTrain)
Old Unit - Otomi (replaces Warrior):
Available at Agriculture
Upgrades into Jaguar
40
Production cost
10
CS
2
Movement
+33%
CS in Jungles and Forests
Tenacity (25 Heal on Kill)
Brute Strength (+40% vs Barbarians; Kept on upgrade)
Retain current old UB
Old Building - Floating Garden (replaces Well/Watermill)
can be built in city without River
+3
Food, +2
Culture
+1
Food, +1
Production for every 4
Citizens
+2
Food on Lakes
+1
Food on Rivers
+10%
Food during
Golden Ages
Choose which components you want to see for Egypt!
Proposer: @pineappledan
Sponsor(s): @Recursive
New Unit - Mamluk (replaces Lancer)
Unlocked at Metallurgy
350
38
4
Moves
-50% foreign religious pressure when garrisoned in a city (same as inquisitor; lost on upgrade)
"Vur Ha!" (+25% vs unit with more than 50 hp. Attacks do not cost movement)
"City penalty'
"Can Move after Attacking"
New Building - Nilometer (replaces Water Mill and Well):
Unlocked at Masonry
150
Production cost
can be built in city without River
+3
Food, +3
Production and +2
Culture
+2
Production for every 5
Citizen
+1
Food on Rivers
+10%
Food during
Golden Ages
Proposer: @hokath
Sponsor(s): @Recursive
UA Change: "Great Ancestor" - Reveal a nearby Antiquity Site when you found a City or build a World Wonder. Antiquity Sites gain +1
Culture,
Science and
Faith with each
Golden Age (up to +5). +20% Production towards Wonders (+40% during
Golden Ages)
New Unit - Mamluk from base proposal
New Building - Nilometer from base proposal
Old Building->Improvement - Obelisk
Unlocked at Mining
Must be constructed on a Antiquity Site, and doesn't remove it when doing so
+1
Culture
+1
Science
+1
Faith
+2
Golden Age points
Tech bonuses :
- +3
at Engineering
- +2
at Civil Service
- +2
at Architecture
- +2
at Archaeology
Proposer: @DoveCDog
Sponsor(s): @azum4roll
New Unit - Mamluk from base proposal
New Building - Nilometer (replaces Water Mill/Well):
can be built in city without River
+3
Food, +3
Production and +2
Culture
+2
Food and +1
: Science
+3
Production for every 4
Citizens
+2
Food, +1
Production on Rivers
+10%
converted to
Science
Choose which components you want to see for the Aztec!
Spoiler :
(8-05) 4UC Aztec
This is a thread for discussing the addition of 2 more unique components to the Aztec civilization.
forums.civfanatics.com
Sponsor(s): @axatin
Remove Jungle/Forest start bias
New Unit - Jaguar (replaces Longswordsman)
Unlocked at Steel
160

Does not require Iron
23

2

"Discipline"
"25 HP heal on Kill"
"War Captives" (+30%

New National Wonder - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a

+6



+2



+2

1

-1

Gain 1


Gain 10



Old Unit - Otomi (replaces Warrior):
Available at Agriculture
40

10

2

Woodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)
Old Building - Telpochcalli (replaces Library)
Unlocked at Writing
150

1

+2

+1


-1

1 Specialist in the city does not generate

Gains +1



Bonus stacks up to 10 times (max of +10


Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)
(8-05a) 4UC Aztec: Telpochcalli Bonus Counting Previous GA
Links: https://forums.civfanatics.com/threads/8-05-4uc-aztec.689989/ https://forums.civfanatics.com/threads/8-05a-aztecs-alternative-affecting-8-13-egypt.690291 Telpochcalli being non-retroactive is really bad for a few reasons: - Newly conquered cities won't get to benefit as much - You'll...
forums.civfanatics.com
Sponsor(s): @axatin
All as in the base proposal except a one-line change:
Old Building - Telpochcalli (replaces Library)
Unlocked at Writing
150

1

+2

+1


-1

1 Specialist in the city does not generate

Gains +1



Bonus stacks up to 10 times (max of +10


Bonus is retroactive (ie. GAs triggered before the Telpochcalli is built are counted)
(8-05b) 4UC Aztec Huey Teocalli Global Lake Bonus
Base proposal https://forums.civfanatics.com/threads/8-05-4uc-aztec.689989/ Proposed Huey Teocalli: UW - Huey Teocalli (replaces Grand Temple) Available at Theology does not require Temple starts a :c5goldenage: Golden Age on on Construction +6 :c5faith: Faith and +3:c5food: Food (up from +6...
forums.civfanatics.com
Sponsor(s): @axatin
All as in the base proposal except a one-line change
New National Wonder - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a

+6



+2



+2

1

-1

Gain 1


Gain 10



(8-05c) Aztecs Alternative, Affecting (8-13b) Egypt
Current: Proposition: 1. Retain Floating Gardens instead of the Telpochcalli can be built in city without River +3:c5food: Food, +2 :c5culture: Culture +1:c5food: Food, +1 :c5production: Production for every 4 :c5citizen: Citizens +2:c5food: Food on Lakes +1:c5food: Food on Rivers...
forums.civfanatics.com
Sponsor(s): @axatin
New Unit - Jaguar (replaces Pikeman)
-15% cost (production, gold, faith)
+33%

Woodsman
Does not have the pikemen anti-mounted bonuses
Can be purchased with faith (even without Zealotry).
Aztecs cannot produce Spearmen
(MAGI: Trait_NoTrain)
Old Unit - Otomi (replaces Warrior):
Available at Agriculture
Upgrades into Jaguar
40

10

2

+33%

Tenacity (25 Heal on Kill)
Brute Strength (+40% vs Barbarians; Kept on upgrade)
Retain current old UB
Old Building - Floating Garden (replaces Well/Watermill)
can be built in city without River
+3


+1



+2

+1

+10%


Choose which components you want to see for Egypt!
Spoiler :
(8-13) 4UC Egypt
This is a thread for discussing the addition of 2 more unique components to the Egyptian civilization. Note: the implementation of the Mamluk attack/move bonus is different in the proposal than from the 4UC implementation. Intend to make the attacks not cost movement. Current implementation...
forums.civfanatics.com
Sponsor(s): @Recursive
New Unit - Mamluk (replaces Lancer)
Unlocked at Metallurgy

38

4

-50% foreign religious pressure when garrisoned in a city (same as inquisitor; lost on upgrade)
"Vur Ha!" (+25% vs unit with more than 50 hp. Attacks do not cost movement)
"City penalty'
"Can Move after Attacking"
New Building - Nilometer (replaces Water Mill and Well):
Unlocked at Masonry
150

can be built in city without River
+3



+2


+1

+10%


(8-13a) Hinin/Gwennog/Pdan/Rekk 4UC Egypt
https://forums.civfanatics.com/threads/8-13-4uc-egypt.690034/ "Monument Builders" What a trash name for a UA. Only beaten by its trash effect which gives +5 :c5science: and +5 :c5culture: (10 Yields!!) to the Burial Tomb on top of its other bonuses. It is often remarked that while good on paper...
forums.civfanatics.com
Sponsor(s): @Recursive
UA Change: "Great Ancestor" - Reveal a nearby Antiquity Site when you found a City or build a World Wonder. Antiquity Sites gain +1





New Unit - Mamluk from base proposal
New Building - Nilometer from base proposal
Old Building->Improvement - Obelisk
Unlocked at Mining
Must be constructed on a Antiquity Site, and doesn't remove it when doing so
+1

+1

+1

+2

Tech bonuses :
- +3

- +2

- +2

- +2

(8-05c) Aztecs Alternative, Affecting (8-13b) Egypt
Current: Proposition: 1. Retain Floating Gardens instead of the Telpochcalli can be built in city without River +3:c5food: Food, +2 :c5culture: Culture +1:c5food: Food, +1 :c5production: Production for every 4 :c5citizen: Citizens +2:c5food: Food on Lakes +1:c5food: Food on Rivers...
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Mamluk from base proposal
New Building - Nilometer (replaces Water Mill/Well):
can be built in city without River



+2


+3


+2


+10%


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