[Vote] (8-05) Aztecs and (8-13) Egypt

Approval Vote (select all options you'd be okay with)


  • Total voters
    80
  • Poll closed .
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hokath

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In this poll one of the options is for both civs together. Therefore the options are all possible combinations of the Aztec + Egypt standalone options and then this joint option.


Choose which components you want to see for the Aztec!

Spoiler :
Proposer: @pineappledan
Sponsor(s): @axatin

Remove Jungle/Forest start bias

New Unit - Jaguar
(replaces Longswordsman)
Unlocked at Steel
160 :c5production:
Does not require Iron

23:c5strength: CS
2 :c5moves: Movement
"Discipline"
"25 HP heal on Kill"
"War Captives"
(+30% :c5strength: Combat Strength vs units with 50 HP or less)

New National Wonder - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a :c5goldenage: Golden Age on on Construction
+6 :c5faith: Faith and +3:c5food: Food
(up from +6 :c5faith: Faith only)
+2 :c5faith: Faith and +1 :c5gold: Gold, and +2 :c5food: Food to all Barracks and Temples
+2:c5food: to Lakes

1 :greatwork: Great Work of Music Slot
-1:c5unhappy: unhappiness from Religious Unrest
Gain 1 :c5citizen: Population instantly when a :c5goldenage:Golden Age Begins
Gain 10 :c5faith: Faith and :c5gold: Gold whenever you kill an enemy unit during a Golden Age, scaling with Era

:c5production: Production cost scales with number of Cities

Old Unit - Otomi (replaces Warrior):
Available at Agriculture
40 :c5production: Production cost
10 :c5strength: CS
2 :c5moves: Movement
Woodsman
Survivalism I
Brute Strength (+40% vs Barbarians; Kept on upgrade)

Old Building - Telpochcalli (replaces Library)
Unlocked at Writing
150:c5production:
1:c5gold:Maintenance

+2 :c5science: Science
+1 :c5science: Science for every 4:c5citizen: Population in City
-1:c5unhappy: Unhappiness from Distress
1 Specialist in the city does not generate :c5unhappy: Urbanization
Gains +1:c5food:Food, +1 :c5production: Production, and +2 XP to units trained in this city whenever you enter a :c5goldenage:Golden Age.
Bonus stacks up to 10 times (max of +10:c5food:/:c5production: and +20 XP)
Bonus is not retroactive (ie. GAs triggered before the Telpochcalli is built are not counted)


Proposer: @azum4roll
Sponsor(s): @axatin

All as in the base proposal except a one-line change:
Old Building - Telpochcalli (replaces Library)
Unlocked at Writing
150:c5production:
1:c5gold:Maintenance

+2 :c5science: Science
+1 :c5science: Science for every 4:c5citizen: Population in City
-1:c5unhappy: Unhappiness from Distress
1 Specialist in the city does not generate :c5unhappy: Urbanization
Gains +1:c5food:Food, +1 :c5production: Production, and +2 XP to units trained in this city whenever you enter a :c5goldenage:Golden Age.
Bonus stacks up to 10 times (max of +10:c5food:/:c5production: and +20 XP)
Bonus is retroactive (ie. GAs triggered before the Telpochcalli is built are counted)


Proposer: @stormfallen
Sponsor(s): @axatin

All as in the base proposal except a one-line change
New National Wonder - Huey Teocalli (replaces Grand Temple)
Available at Theology
does not require Temple
starts a :c5goldenage: Golden Age on on Construction
+6 :c5faith: Faith and +3:c5food: Food
(up from +6 :c5faith: Faith only)
+2 :c5faith: Faith and +1 :c5gold: Gold, and +2 :c5food: Food to all Barracks and Temples
+2:c5food: to Lakes in the Empire

1 :greatwork: Great Work of Music Slot
-1:c5unhappy: unhappiness from Religious Unrest
Gain 1 :c5citizen: Population instantly when a :c5goldenage:Golden Age Begins
Gain 10 :c5faith: Faith and :c5gold: Gold whenever you kill an enemy unit during a Golden Age, scaling with Era

:c5production: Production cost scales with number of Cities


Proposer: @DoveCDog
Sponsor(s): @axatin

New Unit - Jaguar (replaces Pikeman)
-15% cost (production, gold, faith)
+33% :c5strength: CS in Jungles and Forests
Woodsman
Does not have the pikemen anti-mounted bonuses
Can be purchased with faith (even without Zealotry)
.

Aztecs cannot produce Spearmen
(MAGI: Trait_NoTrain)

Old Unit - Otomi (replaces Warrior):
Available at Agriculture
Upgrades into Jaguar
40 :c5production: Production cost
10 :c5strength: CS
2 :c5moves: Movement
+33% :c5strength: CS in Jungles and Forests
Tenacity (25 Heal on Kill)
Brute Strength (+40% vs Barbarians; Kept on upgrade)


Retain current old UB
Old Building - Floating Garden (replaces Well/Watermill)
can be built in city without River
+3:c5food: Food, +2 :c5culture: Culture
+1:c5food: Food, +1 :c5production: Production for every 4 :c5citizen: Citizens
+2:c5food: Food on Lakes
+1:c5food: Food on Rivers
+10%:c5food: Food during:c5goldenage: Golden Ages



Choose which components you want to see for Egypt!

Spoiler :
Proposer: @pineappledan
Sponsor(s): @Recursive

New Unit - Mamluk (replaces Lancer)
Unlocked at Metallurgy
:c5production:350

38:c5strength:
4:c5moves:Moves
-50% foreign religious pressure when garrisoned in a city (same as inquisitor; lost on upgrade)
"Vur Ha!"
(+25% vs unit with more than 50 hp. Attacks do not cost movement)
"City penalty'
"Can Move after Attacking"

New Building - Nilometer (replaces Water Mill and Well):
Unlocked at Masonry
150 :c5production: Production cost

can be built in city without River
+3 :c5food: Food, +3 :c5production: Production and +2 :c5culture: Culture
+2 :c5production: Production for every 5 :c5citizen: Citizen
+1:c5food: Food on Rivers
+10%:c5food: Food during:c5goldenage: Golden Ages



Proposer: @hokath
Sponsor(s): @Recursive

UA Change: "Great Ancestor" - Reveal a nearby Antiquity Site when you found a City or build a World Wonder. Antiquity Sites gain +1 :c5culture: Culture, :c5science: Science and :c5faith: Faith with each :c5goldenage: Golden Age (up to +5). +20% Production towards Wonders (+40% during :c5goldenage: Golden Ages)

New Unit - Mamluk from base proposal

New Building - Nilometer from base proposal

Old Building->Improvement - Obelisk
Unlocked at Mining
Must be constructed on a Antiquity Site, and doesn't remove it when doing so
+1 :c5culture: Culture
+1 :c5science: Science
+1 :c5faith: Faith
+2 :c5goldenage: Golden Age points
Tech bonuses :
- +3 :c5goldenage: at Engineering
- +2 :c5faith: at Civil Service
- +2 :c5culture: at Architecture
- +2 :c5science: at Archaeology


Proposer: @DoveCDog
Sponsor(s): @azum4roll

New Unit - Mamluk from base proposal

New Building - Nilometer (replaces Water Mill/Well):
can be built in city without River
+3 :c5food: Food, +3 :c5production: Production and +2 :c5culture: Culture
+2 :c5food: Food and +1 :c5science: : Science
+3 :c5production: Production for every 4 :c5citizen: Citizen
s
+2:c5food: Food, +1 :c5production: Production on Rivers
+10% :c5food: converted to :c5science: Science
 
Last edited:
Proposer: @hokath
Seems to be proposed by DoveCDog.
 
Timestamp post to arrange all the threads in a neat order.
 
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