pineappledan
Deity
VP Congress: Session 5, Proposal 29
current situation:
Some luxury resource monopolies gives +25% GA length and +2 GAP on the resource tile.
Proposal:
Remove the +2 GAP on the resource tile
Increase the GA length bonus to 30% (no changes to Imperialism or Indonesia's monopoly % change bonuses)
Rationale:
On standard, GAs last 10 turns. 25% GA length is rounded down to +2 turns of GA. Increasing the GA length bonus to 30% increased the GA length to 3 turns.
There are no other sources of 25% GA length for the monopoly to stack with until the GA length corporation. The only place that extra 5% comes into play is if you have 2 separate GA length monopolies or are playing on a non-standard speed, where GA length is rescaled so it is divisible by 4.
The GAPs on resources are very minor, usually only 6-10 GAP per turn on empire. However, it is contributing a bit.
GAPs are ugly on the tile, and make the map messy.
GAPs should not be considered yields. They have no real world analogue like "Food". They are being distributed in the game carelessly as a filler yield. Happiness should be re-centered as the main source of Golden Ages.
current situation:
Some luxury resource monopolies gives +25% GA length and +2 GAP on the resource tile.
Proposal:
Remove the +2 GAP on the resource tile
Increase the GA length bonus to 30% (no changes to Imperialism or Indonesia's monopoly % change bonuses)
Rationale:
On standard, GAs last 10 turns. 25% GA length is rounded down to +2 turns of GA. Increasing the GA length bonus to 30% increased the GA length to 3 turns.
There are no other sources of 25% GA length for the monopoly to stack with until the GA length corporation. The only place that extra 5% comes into play is if you have 2 separate GA length monopolies or are playing on a non-standard speed, where GA length is rescaled so it is divisible by 4.
The GAPs on resources are very minor, usually only 6-10 GAP per turn on empire. However, it is contributing a bit.
GAPs are ugly on the tile, and make the map messy.
GAPs should not be considered yields. They have no real world analogue like "Food". They are being distributed in the game carelessly as a filler yield. Happiness should be re-centered as the main source of Golden Ages.
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