pineappledan
Deity
VP Congress: Session 5, Proposal 32
Current Situation:
Mastery Belief gives +1 of each respective specialist's main yield type and +1 GAP
Proposal:
Remove the +1GAP to specialists
Replace with +3 Gold if the City has at least1 Specialist.
Rationale:
Mastery used to give +2 of the respective specialist's main yield, but that was too strong. It was lowered to +1 yield, but that was too weak, so +1GAP was added to all specialists as a sort of filler. Stronger than 1 yield by itself, but weaker than 2. This is contributing to the inflation of GAPs as a yield source, which should not be distributed willy-nilly like this.
There are too many sources of GAP in the game, which is contributing to a problem of perpetual GAs in the late game. They make the GA system boring and uninteractive
GAPs should not be considered yields. They have no real world analogue like "Food". They are being distributed in the game carelessly as a filler yield. Happiness should be re-centered as the main source of Golden Ages.
Current Situation:
Mastery Belief gives +1 of each respective specialist's main yield type and +1 GAP
Proposal:
Remove the +1GAP to specialists
Replace with +3 Gold if the City has at least1 Specialist.
Rationale:
Mastery used to give +2 of the respective specialist's main yield, but that was too strong. It was lowered to +1 yield, but that was too weak, so +1GAP was added to all specialists as a sort of filler. Stronger than 1 yield by itself, but weaker than 2. This is contributing to the inflation of GAPs as a yield source, which should not be distributed willy-nilly like this.
There are too many sources of GAP in the game, which is contributing to a problem of perpetual GAs in the late game. They make the GA system boring and uninteractive
GAPs should not be considered yields. They have no real world analogue like "Food". They are being distributed in the game carelessly as a filler yield. Happiness should be re-centered as the main source of Golden Ages.
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