Current Situation :
Shared expiry conditions:
Proposal:
Remove the timer
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
Rationale:
Taking a city can take time. It feels bad if it expires partway through the siege.
We should not punish the player to be stuck with the quest if they chose to destroy the target city.
Backstabbing should not be encouraged.
Shared expiry conditions:
- CS is no longer alive
- CS has lost its Capital
- 50 turns have passed
- Target city no longer exists, but not destroyed by the player
Proposal:
Remove the timer
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
- Player is at peace with and cannot declare war on the current owner of the target city, or the war declaration will result in a backstab
- The current owner of the target city is a CS that is allied with the player
- CS (the quest giver) owns the target city
Rationale:
Taking a city can take time. It feels bad if it expires partway through the siege.
We should not punish the player to be stuck with the quest if they chose to destroy the target city.
Backstabbing should not be encouraged.
Last edited by a moderator: