Current quest rewards:
Base
Influence: 25
Base
Gold: 60
RandomMod: 10
Formula:
Era scaler = 100% for Ancient and Classical, and +50% for each era afterwards
Random contribution = random(RandomMod) * 2. This gives a uniform distribution of random numbers 0, 2, 4, 6, 8, 10, 12, 14, 16, 18. This number is added to both era-scaled Influence and Gold.
Quest reward modifiers from player: Austria +50%, Foreign Service +50%
Pledge modifier: +15% if pledged to protect
Personality modifier: +25% if Friendly, -25% if Hostile
Same religion modifier: Abode of Peace +25%
Above modifiers stack additively and apply to both Influence and Gold
Gold mods:
Mercantile: x1.5
Maritime: x1.25
These stack multiplicatively.
Problem:
In the very early game, you can get quests to gift Slingers to CS, but the Slingers are so cheap they sometimes cost less than what the CS gives. And then there are the Spearman UUs which don't obsolete until Renaissance, but cost very little compared to the gold reward.
This quest is very easy to complete compared to another quest with slightly lower reward - Bully CS, which obviously pisses off a CS and may trigger a quest to declare war on you. It should have a low reward to match the low cost and risk.
Proposal:
Lower base influence to 20, RandomMod to 5 (same as bully CS) and base gold to 40. These are all simple SQL changes.
Base

Base

RandomMod: 10
Formula:
Era scaler = 100% for Ancient and Classical, and +50% for each era afterwards
Random contribution = random(RandomMod) * 2. This gives a uniform distribution of random numbers 0, 2, 4, 6, 8, 10, 12, 14, 16, 18. This number is added to both era-scaled Influence and Gold.
Quest reward modifiers from player: Austria +50%, Foreign Service +50%
Pledge modifier: +15% if pledged to protect
Personality modifier: +25% if Friendly, -25% if Hostile
Same religion modifier: Abode of Peace +25%
Above modifiers stack additively and apply to both Influence and Gold
Gold mods:
Mercantile: x1.5
Maritime: x1.25
These stack multiplicatively.
Problem:
In the very early game, you can get quests to gift Slingers to CS, but the Slingers are so cheap they sometimes cost less than what the CS gives. And then there are the Spearman UUs which don't obsolete until Renaissance, but cost very little compared to the gold reward.
This quest is very easy to complete compared to another quest with slightly lower reward - Bully CS, which obviously pisses off a CS and may trigger a quest to declare war on you. It should have a low reward to match the low cost and risk.
Proposal:
Lower base influence to 20, RandomMod to 5 (same as bully CS) and base gold to 40. These are all simple SQL changes.
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