This is Part 2 of a two part series. Part 1 can be found here: https://forums.civfanatics.com/thre...-melee-change-pt1-consistent-mechanic.684424/
Ultimately the two can be implemented independently of each other, but they are working around the same concept.
Proposal: Remove Withdraw from Melee on the following items
Unit Updates
Wonders
Rationale:
Withdraw from melee due to its effect of moving your units around the map, is not always a desired mechanic. Sometimes you want a destroyer to hold their ground for example, and not move away from a key spot. This proposal removes the withdraw from core units, and focuses it on optional things like UUs (aka what civ you choose) and promotions. This way if a person wants to utilize the withdraw mechanic, they can CHOOSE to do so, rather than being FORCED to do so.
Alhambra was adjusted to both remove the withdraw and extend a bonus to skirmishers. A number of people voiced that such an ability made as much sense on skirmishers as it did melee, and so since its a wonder the benefit was extended to both lines.
Ultimately the two can be implemented independently of each other, but they are working around the same concept.
Proposal: Remove Withdraw from Melee on the following items
Unit Updates
- Commando (Technically the commando promotion): Removed
- Destroyer: Removed
- Nau: Removed
- Commanche Rider: Unchanged
- Camel Archer: Unchanged
- Blockade: Unchanged
- Wolfpack 3: Removed withdraw from melee.
Wonders
- Alhambra: Now gives two different promotions
- Skirmisher Units: Gain Jinete promotion - 15% damage reduction from melee attacks when defending.
- Melee Mounted Units: Gain Scara promotion: +15% damage reduction when attacking.
Rationale:
Withdraw from melee due to its effect of moving your units around the map, is not always a desired mechanic. Sometimes you want a destroyer to hold their ground for example, and not move away from a key spot. This proposal removes the withdraw from core units, and focuses it on optional things like UUs (aka what civ you choose) and promotions. This way if a person wants to utilize the withdraw mechanic, they can CHOOSE to do so, rather than being FORCED to do so.
Alhambra was adjusted to both remove the withdraw and extend a bonus to skirmishers. A number of people voiced that such an ability made as much sense on skirmishers as it did melee, and so since its a wonder the benefit was extended to both lines.
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