Proposal (originally 29)
Discussion Thread: (5-VT) Golden Age Removal Series: Great Artist Bulb Reduction
Proposer: @pineappledan
Sponsor(s): @Legen
Current situation:
Great Artists give a large sum of GAPs when expended.
The amount of GAPs scales by 20% for each active theming bonus on empire.
Proposal:
reduce the theming bonus scaling on GArtists to 10%
Rationale:
There are too many sources of GAP in the game, which is contributing to a problem of perpetual GAs in the late game. They make the GA system boring and uninteractive
GArtist bulbs are absurdly large, often giving enough GAPs for multiple GAs at once.
Proposal 29a has been vetoed by Recursive.
Reason: As things are, this proposal would result in the mechanic being non-functional.
Counterproposal (originally 29a)
Discussion Thread: (5-VT) Change Great Artist Bulb Formula
Proposer: @azum4roll
Sponsor(s): @azum4roll
Current Great Artist bulb formula:
Base = total per turn and instant and gained in the last 10 turns. Note that does NOT contribute to this.
Modifier: +20% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Proposed Great Artist bulb formula:
Base = 3x total per turn and instant gained in the last 10 turns.
Modifier: +10% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Rationale:
I agree with @pineappledan that there is a problem of perpetual GAs in the late game. I do NOT agree that is the problem and that it should not be a yield. On the other hand, I think should be more distinct from and not be a strictly worse version of it.
Other than the very first Golden Age, early/mid game Golden Ages feel right. Which means we only need to increase the first Golden Age cost (refer to my other GA counterproposal) and adjust lategame acquisition, which mainly comes from Great Artist bulbs and Stadium (refer to yet another of my GA counterproposals)
Tourism is currently counted in Great Artist bulb formula for some unknown reason. It's inconsistent with other Great People yield bulbs, which only count the yield type it's giving out. Plus, with the theming modifier in the formula, Great Works contribute both to the base and the modifier, which results in the current lategame explosion. We should focus more on alone, so civs can benefit from Golden Ages without going for CV.
Counting more helps to distinguish and
Discussion Thread: (5-VT) Golden Age Removal Series: Great Artist Bulb Reduction
Proposer: @pineappledan
Sponsor(s): @Legen
Current situation:
Great Artists give a large sum of GAPs when expended.
The amount of GAPs scales by 20% for each active theming bonus on empire.
Proposal:
reduce the theming bonus scaling on GArtists to 10%
Rationale:
There are too many sources of GAP in the game, which is contributing to a problem of perpetual GAs in the late game. They make the GA system boring and uninteractive
GArtist bulbs are absurdly large, often giving enough GAPs for multiple GAs at once.
Proposal 29a has been vetoed by Recursive.
Reason: As things are, this proposal would result in the mechanic being non-functional.
Counterproposal (originally 29a)
Discussion Thread: (5-VT) Change Great Artist Bulb Formula
Proposer: @azum4roll
Sponsor(s): @azum4roll
Current Great Artist bulb formula:
Base = total per turn and instant and gained in the last 10 turns. Note that does NOT contribute to this.
Modifier: +20% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Proposed Great Artist bulb formula:
Base = 3x total per turn and instant gained in the last 10 turns.
Modifier: +10% per themed Great Work set
Minimum half of the cost of the first Golden Age
Scaling with game speed
Rationale:
I agree with @pineappledan that there is a problem of perpetual GAs in the late game. I do NOT agree that is the problem and that it should not be a yield. On the other hand, I think should be more distinct from and not be a strictly worse version of it.
Other than the very first Golden Age, early/mid game Golden Ages feel right. Which means we only need to increase the first Golden Age cost (refer to my other GA counterproposal) and adjust lategame acquisition, which mainly comes from Great Artist bulbs and Stadium (refer to yet another of my GA counterproposals)
Tourism is currently counted in Great Artist bulb formula for some unknown reason. It's inconsistent with other Great People yield bulbs, which only count the yield type it's giving out. Plus, with the theming modifier in the formula, Great Works contribute both to the base and the modifier, which results in the current lategame explosion. We should focus more on alone, so civs can benefit from Golden Ages without going for CV.
Counting more helps to distinguish and
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