ShunNakamura
Warlord
- Joined
- Jul 21, 2005
- Messages
- 246
I personally would like to see some changes.
I would like to see the opener increase the number of levels one can obtain from barbs by 1.
Opener - 33% against barbs, culture for killed barbs, can gain 1 more level from barbs
Tier 1
- Discipline : Leave the proximity bonus as is but give the additional effect of reducing the impact of negative cash flow. Less chance of disbanding and lesser penalties to science. Or some such. After all a disciplined people would probably keep working hard even if they got a pay cut(or were promised later compensation for working free now).
- Warrior Code : Make the production good towards all Military units and we got a keeper(+15% Military Production/25% faster generals/Free Great General).
- Professional Army : The big trouble with this policy is that it is a build bonus as a tier 3 trait. I think moving it to tier one to compete with the other two is all the buff it really needs.
Tier 2 : the 2nd tier traits are actually fairly solid and probably don't need changed much.
- Military Tradition : Leave it as is; though I would make it require two of the first tier picks. Probably Discipline and Warrior Code.
- Military Caste : Leave it as is; though I would make it require two of the first tier picks. Probably Professional Army and Warrior Code.
Finisher : I would add to it that the healing promotion heals more health than it currently does. Say 25%. Letting it work like it originally did(full heal) would probably be too much when combined with the 50% more xp that honor gets.
I would like to see the opener increase the number of levels one can obtain from barbs by 1.
Opener - 33% against barbs, culture for killed barbs, can gain 1 more level from barbs
Tier 1
- Discipline : Leave the proximity bonus as is but give the additional effect of reducing the impact of negative cash flow. Less chance of disbanding and lesser penalties to science. Or some such. After all a disciplined people would probably keep working hard even if they got a pay cut(or were promised later compensation for working free now).
- Warrior Code : Make the production good towards all Military units and we got a keeper(+15% Military Production/25% faster generals/Free Great General).
- Professional Army : The big trouble with this policy is that it is a build bonus as a tier 3 trait. I think moving it to tier one to compete with the other two is all the buff it really needs.
Tier 2 : the 2nd tier traits are actually fairly solid and probably don't need changed much.
- Military Tradition : Leave it as is; though I would make it require two of the first tier picks. Probably Discipline and Warrior Code.
- Military Caste : Leave it as is; though I would make it require two of the first tier picks. Probably Professional Army and Warrior Code.
Finisher : I would add to it that the healing promotion heals more health than it currently does. Say 25%. Letting it work like it originally did(full heal) would probably be too much when combined with the 50% more xp that honor gets.