UPDATED: Significantly reduced the scope of this proposal.
Change: Woodsman requires Shock I or Drill II (instead of Shock II or Drill III; still only for spears and swords).
Rationale: Although niche, Amphibious is a useful promotion for dealing with river-heavy starts that would otherwise make it incredibly difficult to defend your own starting territory. Woodsman is also useful for this same situation, but comes too late to make a difference against forest walking barbarians or mounted units; once it does, you often have roads connecting your cities, negating this niche. By moving Woodsman earlier, the barrier to entry is lowered and allows for an often-skipped promotion to have a role in the game.
Change: Woodsman requires Shock I or Drill II (instead of Shock II or Drill III; still only for spears and swords).
Rationale: Although niche, Amphibious is a useful promotion for dealing with river-heavy starts that would otherwise make it incredibly difficult to defend your own starting territory. Woodsman is also useful for this same situation, but comes too late to make a difference against forest walking barbarians or mounted units; once it does, you often have roads connecting your cities, negating this niche. By moving Woodsman earlier, the barrier to entry is lowered and allows for an often-skipped promotion to have a role in the game.
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