I'm confident the decision to reduce the # of game turns was made to INCREASE the fun factor, and to take advantage of the new system. cIV is being made from the ground-up, which means the mechanics of the game will no longer be the same. I trust Firaxis that this decision was made weighing ALL the factors of fun gameplay. And, heck, if you don't like, just edit it in XML. At least there's an easy mod option, unlike most games out there.
Personally, I never play for score, and I don't think I've had more than a handful of games that have hit the turn limit. Either way, I'm not too concerned about the number of turns. Plus, as has been stated, we'll have three options for game-length, with the additional option of starting in a particular 'era' ... sounds good to me.
Personally, I never play for score, and I don't think I've had more than a handful of games that have hit the turn limit. Either way, I'm not too concerned about the number of turns. Plus, as has been stated, we'll have three options for game-length, with the additional option of starting in a particular 'era' ... sounds good to me.