Strength should not be how quick but how reliable you can win. A slow civ that win 100% of the time is stronger then a quick civ that win 99% of the time.I think it depends on how quickly a victory can be achieved
Rome get legionary and bath, one for conquest and one for supporting large cities.I am getting a feeling that Rome may be pretty strong.
Well I would call half price a BIG difference, its having double the number of those districts.....
but so is a Free melee unit every time you settle on a foreign continent. Which takes effect from the beginning. Imagine rolling a start position that is next to a continent border. A free Military unit every time you build a settler is pretty cool.
It is highly unlikely you will roll a start that's at the intersection of three continents, though.
I mean, in an average game with 8 civilizations, that's 3 free military units during the entire game, tops. This is hardly overpowering, and you have to likely go far to get the last 1 or 2. And remember the rising cost of settlers, making a ICS much less viable.
Nah, Britain clearly is the underdog here.
A) The way it is written all cities founded on continents other than your home continent get the free melee unit. 10 cities theoretically means 9 free units. However this does not tell the full story. The important part is the opportunity cost you save by not having to build that unit yourself. You will require military units to keep your borders secure, especially considering cities do not defend themselves implicitly anymore. A Civilisation that has 10 cities will need at 10 units. England gets them for free.
B) The requirement for foreign continents in minor at best. When you consider the 1st social policy to boost requires finding a foreign continent i assure you there will be plenty of foreign city location to settle. Hell, you could go a large city on your own continent followed by tightly packed cities along the other continents border,so really space isnt such an issue at all.
C) The Hansa primary bonus compared to the district it replaces is the Major adjacency when situated next to a Economic District, or 1 adjacency Bonus as you can only have 1 commercial district. On top of this you are possibly plopping an commercial district in a non optimal area purely to boost your Hansa, or vice versa. The requirement to have your Hansa next to a commercial district cuts both ways. On top of this the Royal Dockyard works right out of the gate whereas the Hansa requires a Commercial district(at full production cost) to get its benefit. This either forces you to wait until you build a Commerce district or to pre-plan your commerce district first requiring you to at minimum tech into Currency before Apprenticeship. Lets not vilify the Royal Dockyards cons(requiring near coast) without also taking into consideration the Hansa's cons.
D) Again, the German bonus of an extra district cannot be compared to England equivalent of the British museum. You cannot say that Germany's bonus is better because you just dont know. Is one extra district really going to be that much more powerful than a unique building, especially when that unique building references a pretty unique mechanic(archaeology). Considering the relics we have seen are quite powerful in themselves i wouldn't be surprised if a unique building devoted to this mechanic also being powerful.
Germany is more flexible than England but lets not underestimate the sheer potential power of Englands bonuses.
Not England, only RedcoatEngland has combat bonus on foreign continents
A) I highly doubt the ability to spam 10 cities on other continents. Also, you said it yourself, you need units to defend your city. One unit cannot defend against even semi-serious attack.
B) "Assure you"? On what basis? Remember, not all maps are Pangea, and you very well can be locked on a single continent until sailing or even CiV astronomy-equivalent
C) Are you forgetting the fact that Hansa gets bonus prod for any adjacent resource(read it again: ANY resource, wheat, deer, marble, whatever)? You are not forced to place it near com hub at all
D) We don't know, sure. That's why i said it's possible it is Britain's saving grace
The point was not the number of free units, it is the fact you do not have to build them or wait for them to be built when you first settle. Oppurtunity cost is important. One civ might Settle a city and build a unit to defend against the barbarians. England on the other hand doesnt have to and is free to build anything else. Nothing is truer in Civilisation than the concept that something now is > something x number of turns down the track. I did not forget about the Hansa's bonus to resources. The standard industrial site gets the same adjacency bonus when adjacent to mines and quarries. I did reference this in a previous post. Sure you can choose not build your Hansa next to commercial district but you are giving up the Major Adjacency bonus. Either way, unless you luck out beautifully you will most likely have to choose between maximising your Hansa Bonus, or maximising your Commercial district bonus.
I am basing by assumption on the fact the first Civil tech(one of) has a inspiration that requires you to find a foreign Continent. It stands to reason, considering the relative ease of acquiring inspirations that this would be relatively straight forward. Different map conditions will of course affect this but requiring Astronomy lol, ludicrous. Ship Building at worse and that is not too bad considering the only way you will need it is on a island eccentric map.
Considering you dont what Englands equivalent(British Museum) of Germany's ability of free Districts is, could you kindly not trumpet when discussing whether Germany's strength vs England's ?, especially considering it just maybe as powerful therfore moot.
You said it yourself: something now is > something x number of turns down the track. England will receive their free unit only in midgame at best, and still would need to build a decent army to protect it - because one free unit is not gonna cut it. Colonizing other continents is risky by itself. Does England do it better? Yes. Does it makes England stronger then Civs that get their bonuses from the get-go and without additional risk? No, it doesn't.
The thing with Hansa is it's flexible enough in it's adjacency bonuses that it can easily (and really profitably) be built in a cities any other nation wouldn't even consider (cause of lack of mines and quarries) - and, if lucky, place a freaking powerhouse
Well, i am basing my assumption on at least two let's plays (quill18's and yogcast's), where they were unable to reach another continent for 120+ and 70+ turns respectively. It's just dumb luck, just as with "Find Natural Wonder" eureka
We don't know what british museum is (and i say it again, it CAN be Britain's saving grace) but we do know what free district is - if city's population can support n districts, Germany can support n+1, meaning German cities can support more specialized buildings and therefore having better economy. If British museum is not a really powerful thing, Germany is clearly in the lead.
You can start at the border of two continents
I don't see what is so good about Germany
In regards to the Hansa/Royal Dockyard, would you not agree also that England will more likely build Docks in cities that other civs wouldnt? Is this not the same thing.
Considering every single Civ Unique Ability is very powerful, why do expect that the British Museum wont be powerful? Monty gets to rush wonders, China gets greater Eureka bonuses, Brazil gets insane adjaceny bonuses next to rainforest. Why should England be any different?
Sorry Germany is not clearly in the lead
Likely it is the best melee unit you currently have access to.Do we know what the free unit type is?
It is not a random role like it was in civilization V, if you settle 30 cities on a different continent you get 30 units and the other part of that ability is the access to the redcoat.All things considered, a free unit is a pretty low value bonus.
All unique abilities come with a lack of freedom. For example Germany need to build an extra district (which is not free) and Brazil needs jungles.It is that lack of freedom that hurts that bonus type.
In about 100% of cases I would be happy to get a free unit, I guess you don't like aggressive play but Civilization VI seems to greatly encourage aggresive play as you can run around and pillage the other civs districts and improvements if not just conquer their cities. England is a very aggresive civilization.You often don't even need that free unit a lot of the time, and it can't be used for anything else, you are stuck with it.
This is maybe true in older civilization games but in civilization VI you have two tech trees and one is based on culture. Cards, Governments and many important stuff can only be researched by culture. And then we do not know how tourism work in civilization VI.Strong warmonger types aren't going to have use for museums, and strong culture types aren't going to bother with mid-game military pushes.
That seems like a bold statement, you really have to make good arguments for me to think that so is the case.Brazil is the topdog with China breathing on it's neck.
Do we know what the free unit type is?
All things considered, a free unit is a pretty low value bonus. It doesn't translate well into gameplay. For example, let's look at China vs. Germany in Civ 5. Germany can get a free archer or two from barb camps, which is okay-ish. Or, China gets a lot of extra gpt from their UB. Which can also be used to purchase those same archers, or they get the freedom of spending that gold elsewhere. That gold also persists throughout the entire game.
It is that lack of freedom that hurts that bonus type. You often don't even need that free unit a lot of the time, and it can't be used for anything else, you are stuck with it.
Yeah, okay, a free unit is a free unit. It is something. It is just something I doubt is going to help rank England any higher than mid-tier on a tier list.
Overall the package feels like France from BNW. You get bonuses towards a mid-game military push, which is followed up into a strong culture game. But it is an odd synergy which probably won't appeal to many players. Strong warmonger types aren't going to have use for museums, and strong culture types aren't going to bother with mid-game military pushes. It is a very niche style that ends up almost a gimmick.
We will need to wait and see how this all actually shakes down. Though in regards to the recent discussion on England vs. Germany: As an expansionist warmonger type of player, Germany has far more appeal to me than England. I'd much rather have flexible, guaranteed bonuses of an extra military card, extra district, and production bonuses.