FishAvenger
Chieftain
- Joined
- Aug 30, 2021
- Messages
- 11
Current:
All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed.
Original Proposal (6-23):
All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed.
Any Civilization that uses nuclear weapons will cause All Civilizations to declare war on that Civilization instantly.
NOTE: Vassalized civs that the offender owns are released and all Defensive Pacts that the offender has are also canceled.
Counterproposal (6-23b):
All Civilizations are prevented from constructing new nuclear weapons. Production cost is tripled and uranium strategic resource requirement is doubled for constructing new nuclear weapons. Weapons already constructed, however, are not disarmed.
Deploying a nuclear weapon in combat immediately cancels all defensive pacts with the aggressor civ. Deployment also triggers a special session of the World Congress with a vote whether to sanction the aggressor civ.
Edit: There is a 5 turn cooldown per civ (i.e. a special session of the World Congress can only be convened at most once every five turns for each civ). Maximum of 3 civs may be subject to a sanction vote per special session. If more than 3 civs launch nukes in a given turn, Nuclear Non-Proliferation is automatically repealed.
Rationale:
Building and using nuclear weapons is now expensive, but not impossible, preserving a unique late-game mechanic.
Trade/diplomacy oriented civs are discouraged from using nuclear weapons, but warmongers who are already universally hated are free to continue warmongering with abandon.
Assuming the code to implement the trigger is not too complex, this is a relatively lightweight way to impose penalties for using nuclear weapons.
All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed.
Original Proposal (6-23):
All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed.
Any Civilization that uses nuclear weapons will cause All Civilizations to declare war on that Civilization instantly.
NOTE: Vassalized civs that the offender owns are released and all Defensive Pacts that the offender has are also canceled.
Counterproposal (6-23b):
Deploying a nuclear weapon in combat immediately cancels all defensive pacts with the aggressor civ. Deployment also triggers a special session of the World Congress with a vote whether to sanction the aggressor civ.
Edit: There is a 5 turn cooldown per civ (i.e. a special session of the World Congress can only be convened at most once every five turns for each civ). Maximum of 3 civs may be subject to a sanction vote per special session. If more than 3 civs launch nukes in a given turn, Nuclear Non-Proliferation is automatically repealed.
Rationale:
Building and using nuclear weapons is now expensive, but not impossible, preserving a unique late-game mechanic.
Trade/diplomacy oriented civs are discouraged from using nuclear weapons, but warmongers who are already universally hated are free to continue warmongering with abandon.
Assuming the code to implement the trigger is not too complex, this is a relatively lightweight way to impose penalties for using nuclear weapons.
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