Counterproposal to: https://forums.civfanatics.com/thre...ne-to-declare-war-when-nukes-are-used.685845/
Complex Proposal: DLL + UI + Database Changes
What to change | Current | Proposed | Rationale |
---|---|---|---|
Nuclear Non-Proliferation | All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. | All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. Any Civilization that uses nuclear weapons will automatically be locked into war with all civs (excluding vassals) for 15 turns. Other civs gain no warmongering penalty for declaring on the civ as part of this. They still receive warmongering for capturing cities. Unlike coop or bribed wars (which only start adding War Weariness after the timer ticks down), War Weariness still applies in this war. NOTE: Any Defensive Pacts that the offender has are canceled. | The same rationale as the original proposal, except it has a timer, making it more useful as a deterrent in multiplayer. Being at war and unable to make peace is effectively a temporary sanction (and also breaks peace deals, which sanctions don't). |
Complex Proposal: DLL + UI + Database Changes