Counterproposal of:
Proposal: While Nuclear Non-Proliferation resolution is active, all players cannot build or use nukes (Atomic Bomb, Nuclear Missile).
Rationale: Instead of adding a potential death trap for the AI and new players, we simply stop nukes from being fired. The World Congress is just so powerful in this game that it can forcibly enforce anything passed, even to already sanctioned players. If you want to use your nukes, repeal the resolution, but you risk others nuking you.
Scope: DLL (might include valuation AI) + UI + text changes
[Complex] - (6-20) Nuclear Non-Proliferation Forces Everyone To Declare War When Nukes Are Used
What to change Current Proposed Rationale Implications Nuclear Non-Proliferation All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. All Civilizations are prevented from constructing...
forums.civfanatics.com
[Complex] - (6-20a) Nuclear Non-Proliferation Forces Everyone To Declare War When Nukes Are Used, then Repeals Itself
Counter proposal to: https://forums.civfanatics.com/threads/6-23-nuclear-non-proliferation-also-force-everyone-to-instantly-declare-war-to-anyone-who-uses-nuke-weapons.685845/ Addition: In addition to the original proposal, after the world declares war on the Nuke user, automatically repeal the...
forums.civfanatics.com
[Complex] - (6-20b) Nuclear Non-Proliferation Triggers Special Session Sanction Vote
Current: All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. Original Proposal (6-23): All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear...
forums.civfanatics.com
[Complex] - (6-20c) Nuclear Non-Proliferation Triggers Sanction/War
This is a counter proposal to (6-23b), and directly inspired from it, with little twists. Current: All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. Proposed: Production cost is...
forums.civfanatics.com
(6-20d) Nuclear Non-Proliferation Triggers 15 Turns of Locked War, No Sanctions
Counterproposal to: https://forums.civfanatics.com/threads/6-20-nuclear-non-proliferation-forces-everyone-to-declare-war-when-nukes-are-used.685845/ What to change Current Proposed Rationale Nuclear Non-Proliferation All Civilizations are prevented from constructing new nuclear weapons...
forums.civfanatics.com
Proposal: While Nuclear Non-Proliferation resolution is active, all players cannot build or use nukes (Atomic Bomb, Nuclear Missile).
Rationale: Instead of adding a potential death trap for the AI and new players, we simply stop nukes from being fired. The World Congress is just so powerful in this game that it can forcibly enforce anything passed, even to already sanctioned players. If you want to use your nukes, repeal the resolution, but you risk others nuking you.
Scope: DLL (might include valuation AI) + UI + text changes