Current default | Proposed default | Rationale | |
---|---|---|---|
Ability to trade instant goods for per-turn goods | Disabled in either direction | Human can trade their instant good for AI's per-turn, but not vice versa | Don't forbid a trade deal that's strictly beneficial for the AI if the human wants to take it |
It makes total sense to, by default, forbid the player from trading their per-turn goods for an AI's instant goods. You can trivially exploit the AI by making these deals and then reneging, getting something for nothing (well, probably diplo penalties). It can't guard against this.
But the reverse is strictly beneficial for the AI. It's getting its payout instantly and irreversibly, and it's up to the player to curate the relationship to make good on their investment. Most notably the current default constrains tech trading - rarely, if ever, does the AI stockpile enough saved gold to fully pay what it values your tech at.
(To head off a potential criticism: Technically the AI pays you more over time than the raw gold value of the deal, but that's over a huge amount of turns, and gold now is vastly more valuable than gold later).
Note: this is only the default. Players who wish to restrict themselves further have every opportunity to do so in their config.