Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,520
Spoiler Austria's current UA :
UA (Habsburg Diplomacy)
+50% rewards from
CS Quests. May arrange
Marriages to Allied CS with
Gold. While at peace with Married CS, gain 75 Resting
Influence, scaling with Era; and +15%
GP generation in the
Capital.
+50% rewards from
CS Quests. May arrange
Marriages to Allied CS with
Gold. While at peace with Married CS, gain 75 Resting
Influence, scaling with Era; and +15%
GP generation in the
Capital.
Proposal
- Austria's Marriages no longer increase
GP generation. - Austria's UA now has "Gain 1
Delegate per Marriage".
Spoiler Austria's proposed UA :
UA (Habsburg Diplomacy)
+50% rewards from
CS Quests. May arrange
Marriages to Allied CS with
Gold. While at peace with Married CS, gain 75 Resting
Influence, scaling with Era. Gain 1
Delegate per Marriage.
+50% rewards from
CS Quests. May arrange
Marriages to Allied CS with
Gold. While at peace with Married CS, gain 75 Resting
Influence, scaling with Era. Gain 1
Delegate per Marriage.
Rationale
Austria has been performing consistently among the top 5 in AI tests. My hypothesis for this is that this civ's high
GP generation interacts with the handicaps in a way that negates the main restriction of the Marriage mechanic: reliance on
Gold. Every
Great Person born generates
Gold, which Austria can then use to establish more Marriages, which in turn accelerates how often they keep generating
GPs for more
Gold, and in turn accelerates how often they get Marriages, all in a virtuous cycle. This essentially means that, at some point of the game, AI Austria operates as if Marriages didn't cost
Gold.Spoiler Emperor handicaps, from DifficultyChanges.sql :
SQL:
-- Yield types given for each type of difficulty bonus trigger
INSERT INTO TriggerYields
(HistoricEventType, YieldType)
VALUES
('HISTORIC_EVENT_GREAT_PERSON', 'YIELD_FOOD'),
('HISTORIC_EVENT_GREAT_PERSON', 'YIELD_GOLD'),
SQL:
-- Base amounts by Difficulty Level and Era
INSERT INTO DifficultyBonusAmounts
(HandicapType, EraType, Amount)
VALUES
-- EMPEROR
('HANDICAP_EMPEROR', 'ERA_ANCIENT', 72),
('HANDICAP_EMPEROR', 'ERA_CLASSICAL', 72),
('HANDICAP_EMPEROR', 'ERA_MEDIEVAL', 139),
('HANDICAP_EMPEROR', 'ERA_RENAISSANCE', 304),
('HANDICAP_EMPEROR', 'ERA_INDUSTRIAL', 359),
('HANDICAP_EMPEROR', 'ERA_MODERN', 512),
('HANDICAP_EMPEROR', 'ERA_POSTMODERN', 695),
('HANDICAP_EMPEROR', 'ERA_FUTURE', 906),
This proposal tries to break this cycle by replacing the
GP generation bonus on the UA for an ability that doesn't interact with handicaps like that. This first attempt brings back their former ability to gain
Delegates from Marriages. While the 1:1 rate seems powerful, I'm taking into consideration that its former power was inflated by Austria's marriages effectively costing no
Gold back then, due to the described cycle. Without Marriages fueling
GP generation (and consequently, how much
Gold Austria gets), AI Austria should have a much harder time securing CS alliances and Marriages.Given the expected scope of the change on AI performance, it is hard to predict where Austria will end in relation to other civs. It is likely that next Congress will need more proposals to fine tune this civilization.